4SRD:Crystalline

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4SRD > Crystalline

CRYSTALLINE[edit]

Crystalline entities are sentient fragments of the Living Gate, which once stood at the pinnacle of the intricate lattice of the Astral Sea. Beyond that gate lay the alien Far Realm, and the gate's destruction during the Dawn War resulted in the rise of the psionic overlords' empire. Though the god of magic's power holds the portal closed, Crystalline entities seek to rebuild the gate and forever cut off the Far Realm's ability to influence the world.

+2 Intelligence: +2 Wisdom or Charisma.
Medium-sized. Crystalline base land speed is 30 feet.
Normal Vision.
Languages: Common, Deep Speech and choice of one other.
Skill Bonuses: +2 Arcana, +2 Endurance, +2 to one other skill
Immortal Origin: You are native to the Astral Sea. so you are considered an immortal creature for the purpose of effects that relate to creature origin..
Telepathy: You can communicate telepathically with any creature within 5 squares of you that has a language.
Crystalline Mind: You have a damage resistance of 5 to psychic damage. The resistance increases to 10 at 11th level and 15 at 21st level.
Living Construct: You are a living construct. You do not need to eat, drink, breathe or sleep. You never have to make Endurance checks to resist the effects of starvation, thirst or suffocation.
Spell-Like Abilities: You have the crystal swarm Crystalline racial ability.
You loosen your mental grip on your physical form, distracting your foes wilh a swarm of shards. You then reform elsewhere.
Encounter + Teleportation (Move Action, 5 foot radius originating from yourself.) Once per encounter you may target each enemy in a 5 foot radius around yourself. Each target grants combat advantage to you until the end of your next turn. You then teleport half your speed.