4SRD:Dark Elf

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4SRD > Dark Elf

DARK ELF[edit]

Dark Elves are a decadent race of elves whose beauty and sophistication fail to mask hearts all too often stained in evil. The vast majority of dark elves base their behavior and attitudes on the worship of the chaotic evil Spider Queen.

+2 Dexterity; +2 Wisdom or Charisma.
Medium-sized. Dark elven base land speed is 30 feet.
Darkvision: Dark elves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dark elves can function just fine with no light at all.
Languages: Common and Elven.
Skill Bonuses: +2 Intimidate, +2 Stealth
Fey Origin: Your ancestors were native to Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Spell-Like Abilities: Once per encounter, you can use either the darkling shroud Dark Elven racial ability or the darkling light Dark Elven racial ability.
1. You have the darkling shroud Dark Elven racial ability.
A thicket of blackness descends around you, hiding you from sight.
(Swift Action, radius 5 feet from yourself)
Once per encounter, you can create a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.

2. You have the darkling light Dark Elven racial ability.
A flickering halo of purple light surrounds the target, making it easier to hit. (Swift Action, Ranged within 50 feet)
Once per encounter, you can attack one creature (Intelligence,Wisdom or Charisma +4 vs. Reflex. Increase to +6 at 11th level and +8 at 21st level). If you hit, then until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
(Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change this racial ability’s other effects.)