4SRD:Deep Gnome

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4SRD > Deep gnome

DEEP GNOME[edit]

Deep gnomes live primarily in the underdeep and rarely associate with their gnomish kindred on the surface. The two bloodlines separated so long ago that few similarities remain between them beyond a natural connection to magic. Many who do not understand the deep gnomes' way of life assume they are as dark and sinister as other creatures that live deep below the earth. For this reason, they must be vigilant against not only threats from their environment, but also from those who travel down from the surface. They have grown dour and insular by necessity, but they remain fundamentally good at heart.

+2 Wisdom; +2 Strength or Constitution.
Small. Deep gnomish base land speed is 25 feet.
Darkvision: Deep gnomes can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dark elves can function just fine with no light at all.
Languages: Common, Deep Speech and Elven.
Skill Bonuses: +2 Dungeoneering, +2 Perception
Fey Origin: Your ancestors were native to Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Earth Walk: You ignore difficult terrain that is rubble, uneven stone, or an earthen construction.
Under-dweller: Dungeoneering is always a class skill for you.
Spell-Like Abilities: You have the blend with stone Deep gnomish racial ability.
Your body takes on a stony camouflage.
(Swift Action, Personal)
Once per encounter, you can gain partial concealment until the end of your next turn, and you gain 5 temporary hit points. At 11th level, 10 temporary hit points and at 21st level, 15 temporary hit points. This is an illusion.