Making a Fighter
Starting Age: Moderate.
|1st||+0||2||1||1||0||1||Challenge, Opportunity Bonus, Weapon Talent|
|11th||+5||2||4||3||3||7||Choose Prestige Class|
|21st||+10||2||4||4||5||12||Choose Immortal Path|
All of the following are class features of the fighter.
Defense Bonus: +2 Fortitude
Hit Points at 1st Level: 15 + Constitution Score
Hit Points per Level Gained: 6
Challenge: Whenever you attack an enemy, hit or miss, you can choose to mark it. The mark lasts until the end of the fighter's next turn. Marked enemies have a -2 penalty to attacks that do not include the fighter as a target. When a marked enemy that is adjacent to the fighter shifts or makes an attack that does not include the fighter among its targets, the fighter gets to make a melee basic attack against that enemy as an immediate interrupt.
Opportunity Bonus: Fighters get a bonus to opportunity attack rolls equal to their Wisdom modifier. When an enemy provokes an opportunity attack by moving and is hit by the fighter, it stops moving — although it can resume its movement if it has actions remaining.
Weapon Talent: Choose either one-handed or two-handed weapons. You have a +1 bonus to attacks with weapons of the chosen group.
|This page contains material under the Open Gaming License v. 1.0a. All changes made to the base material are dual-licensed under OGL and CC Attribution-ShareAlike 2.5|