4SRD:Ghost

From RPGnet
Jump to: navigation, search

4SRD > Ghost

GHOST[edit]

Ghosts are souls of the dead returned to a semblance of life by the god of death or some other supernatural agency. These ghosts do not appear as undead horrors or even anything like their former selves. When a god or other powerful being reincarnates these souls, they exist as his special creations, and they have the bodies of his choosing and creation. In this way, such souls are always marked as representatives of the god’s power. They emerge from the shadow of death fully formed and fully grown, set to handle whatever tasks they have been returned to deal with.

+2 Dexterity; +2 Constitution or Charisma.
Medium-sized. Ghostly base land speed is 30 feet.
Low-Light Vision: a ghost can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Languages: Common and choice of one other.
Skill Bonuses: +2 Endurance, +2 Intimidate.
Former Life: Select a race other than revenant. You are also considered a member of that race for the purpose of meeting prerequisites, such as feat or paragon path prerequisites.
Undead: You are considered an undead creature for the purpose of effects that relate to the undead keyword. You are also considered a living creature.
Unnatural Vitality: When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.
Spell-Like Abilities: You have the grim reaper Ghostly racial ability.
You use one death as the seed to sow more destruction.
(Free Action, range 25 feet)
Once per encounter, when a creature within 25 feet of you is reduced to 0 hit points, then one creature of your choice that you hit with an attack before the end of your next turn takes extra Necrotic damage equal to 1d8 + your Constitution modifier or Charisma modifier.