4SRD:Gnoll

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GNOLL[edit]

Gnolls tower over humans, with the average gnoll standing over 7 feet tall. Despite their physical strength, gnolls are lean; gnolls are rarely musclebound, and they move with remarkable speed. Their eyes are bright green or yellow, and gleam whenever they catch the light. Gnolls are covered with a thick coat of fur, which generally ranges from light to dark brown; depending on the clan, this might be a uniform color, or broken up by stripes or spots. A number of gnoll bloodlines have members (both male and female) who possess crestlike manes of hair that run from the head and down the spine; these rise up when gnolls are frightened or angry.
Although these are general traits, the traces of demonic blood in gnolls can produce unusual features. An obvious example of this are the talons of the gnoll claw fighter, but this can manifest in lesser ways. A gnoll might have gleaming red eyes, or black fur with fiery orange spots; a wide range of variation is possible.
Gnolls mature with remarkable speed for intelligent humanoids; some cite this as proof of their demonic heritage and suggest that it is unnatural for a creature to be ready for battle so soon after birth. They have short life spans—in fact, they rarely live longer than thirty years, but they typically remain remarkably strong and vigorous right up to the end of their days. When their strength leaves them, it is a sudden and catastrophic decline.

+2 Constitution, +2 Dexterity.
Medium-sized. Gnollish base land speed is 35 feet.
Low-Light Vision: a Gnoll can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Languages: Common and Abysmal.
Skill Bonuses: +2 Intimidate, +2 Perception.
Blood Fury: While you're bloodied, you gain a +2 bonus to damage rolls. This increases to a +4 bonus at 21st level.
Pack Attack: You deal an extra 2 damage on melee attacks against an enemy that has two or more of your allies adjacent to it.
Spell-Like Abilities: You have the charge of ferocity Gnollish racial ability.
You lunge toward the enemy and, with a tirade of curses, unleash the wrath of your bloodthirsty god upon your hapless foe..
(Standard Action, Personal)
Once per encounter, you can charge and deal an extra 2 damage on a sucessful attack. (Increase the extra damage to 4 at 11th level and to 6 at 21st level.) If you are bloodied, double the extra damage and gain an equal number of temporary hit points.