AGOGAT:Anastasia

From RPGnet
Jump to: navigation, search

INSERTNAMEHERE[edit]

Profile[edit]

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
35 55 50 45 50 30 30 45 43
  • Career Path: Arch-Militant
  • Rank: 2
  • Movement: 5/10/15/30
  • Wounds: 14
  • Corruption Points: 0
  • Insanity Points: 0
  • Fate Points: 4
  • Role on ship:
    First Officer
  • Armor: 7 All

Skills[edit]

  • Awareness: 30
  • Common Lore
    • Imperial Guard: 30
    • Imperial Navy: 30
    • War: 30
  • Dodge: 50
  • Forbidden Lore
    • Pirates: 30
  • Indimidate: 50/43
  • Literacy: 30
  • Medicae: 30
  • Pilot
    • Spacecraft: 50
  • Secret Tongue
    • Military: 30
    • Rogue Trader: 30
  • Speak Language
    • Low Gothic: 30
    • Battlefleet War Cant: 30
  • Trade
    • Voidfarer: 30

Talents[edit]

  • Pistol Weapon Training (Universal)
  • Basic Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Heavy Weapon Training (Flame)
  • Enemy (Ecclesiarchy) - -20 to Fel tests with group.
  • Hatred (Void Pirates) - Gain +10 to Weapon Skill tests vs. target group.
  • Peer (Miltary, Arbites, Void-Born) - +10 to Fel tests with group.
  • Unshakeable Faith - May reroll failed Fear tests

Traits[edit]

  • Officer on Deck - +5 to Command tests while aboard any spacecraft.
  • Voidborn Ancestry - Gain Void Accustomed trait and Pilot (Spacecraft).
  • Void Accustomed - Immune to space travel sickness. Zero- or low-gravity environments are not considered Difficult Terrain.
  • Ship-Bound Fighter - -2 Initiative and Double Range Penalties when on a planet. Does not apply in tunnels or other confined spaces.
  • Face of the Enemy (Void Pirates) - Character will never willingly have deals with Void Pirates, is at -10 Fel when forced to do so, and reacts to slightest provocation with violence.

Equipment[edit]

Armour[edit]

  • Power Armour (Light) (7 All), +10 Strength
  • Enforcer Light Carapace (6 All)

Weapons[edit]

  • RANGED WEAPON(90m; S/2/4; 1d10+5 X; Pen 4; Clip 24; Reload Full; Tearing;)
  • FLAME WEAPON(20m; s/-/-; 1d10+4 E' Pen 2; Clip 6; Reload 2 Full; Flame, Reliable)
  • MELEE WEAPON (2d10+10 E; Pen 6; Power Field, Unbalanced, also functions as a combi-tool, +10WS)

Gear[edit]

GEAR

Cybernetics[edit]

Back