A Hundred Ways to Die: Firearms
This is a page of modern firearms specifications and special rules for D100, the Misery Engine, and A Hundred Ways to Die
Guns[edit]
Most modern guns are available in a range of calibres and magazine capacities. The table lists the most common configurations. Larger mags are going to be heavier and less convenient/concealable, though - same applies to larger calibres.
Derringers[edit]
| Weapon | Calibre | Range | Damage | Rounds | Modes |
| DoubleTap | .45 | 5m | 1D10+2 | 2 | - |
| American Derringer Mini COP | .357 Magnum | 5m | 2D6+2 | 4 | - |
Revolvers[edit]
| Weapon | Calibre | Range | Damage | Rounds | Modes |
| Chiappa Rhino | 9mm | 15m | 1D10 | 6 | - |
| Colt Detective Special | .38 | 10m | 1D10 | 6 | - |
| Smith & Wesson Model 10 | .38 | 15m | 1D10 | 6 | - |
| Taurus Judge | .45/.410 | 15m | 1D10+2 | 6 | shot |
| Webley | .45 | 15m | 1D10+2 | 6 | - |
| Colt Python | .357 Magnum | 15m | 2D6+2 | 6 | - |
Automatics[edit]
| Weapon | Calibre | Range | Damage | Rounds | Modes |
| Beretta Mod 21A | .245 ACP | 15m | 1D6 | 8 | - |
| Ruger MK III | .22 LR | 15m | 1D6 | 10 | - |
| Browning M1910 | .32 ACP | 15m | 1D8 | 8 | - |
| Walther PPK | .32 ACP | 15m | 1D8 | 8 | - |
| Colt 380 Government | .38 | 15m | 1D10 | 6 | - |
| FN-Browning High Power | 9mm | 15m | 1D10 | 15 | - |
| Glock 17 | 9mm | 15m | 1D10 | 17 | - |
| H&K P7 | 9mm | 15m | 1D10 | 10 | - |
| H&K USP | 9mm | 15m | 1D10 | 15 | - |
| Izhmekh PM | 9mm | 15m | 1D10 | 8 | - |
| Ruger P85 | 9mm | 15m | 1D10 | 16 | - |
| SIG-Sauer P226 | 9mm | 15m | 1D10 | 15 | - |
| SIG P320 | 10mm | 15m | 1D10+1 | 14 | - |
| Colt Government (M1911A1) | .45 | 15m | 1D10+2 | 8 | - |
| H&K HK45 | .45 | 15m | 1D10+2 | 10 | - |
| IMI Desert Eagle | .50 | 15m | 2D8 | 7 | - |
Submachine Guns[edit]
| Weapon | Calibre | Range | Damage/Leth. | Rounds | Modes |
| CZ Skorpion | .32 ACP | 20m | 1D8/5% | 20 | s/a |
| H&K MP5 | 9mm | 15m | 1D10/10% | 30 | s/b/a |
| Ingram M10 | .38 ACP | 20m | 1D10/10% | 30 | a |
| Uzi | 9mm | 50m | 1D10/10% | 32 | s/b/a |
| TEC-9 | 9mm | 15m | 1D10/10% | 32 | s/b |
Rifles[edit]
| Weapon | Calibre | Range | Damage/Leth. | Rounds | Modes |
| Accuracy International AW | .300 | 250m | 2D8+4/15% | 10 | - |
| Barrett Model 82A1 | .50 | 250m | 2D8 /20% | 7 | - |
| B&T SPR300 PRO | .300 Whisper | 250m | 2D6+4/10% | 10 | - |
| Colt M4A1 | 5.56mm | 100m | 2D6/10% | 30 | s/b |
| Colt M16A1 | 5.56mm | 100m | 2D6/10% | 30 | s/b |
| Federov Avtomat | 6.5mm | 80m | 2D6/10% | 25 | s/b/a |
| H&K G3A3 | 7.62mm | 100m | 2D6+4/10% | 20 | s/b/a |
| H&K G36C | 5.56mm | 100m | 2D6/10% | 30 | s/b/a |
| H&K HK416 | 5.56mm | 100m | 2D6/10% | 30 | s/a |
| H&K-Enfield L85A2 IW | 5.56mm | 100m | 2D6/10% | 30 | b/a |
| IMI Galil ARM | 7.62mm | 100m | 2D6+4/10% | 25 | s/a |
| Izhmash AK | 7.62mm | 100m | 2D6+4/10% | 30 | s/b/a |
| Remington Model 700 | .308 | 200m | 2D8+4/15% | 10 | - |
| Ruger Mini-14 | 5.56mm | 100m | 2D6/10% | 30 | s/b/a |
| SIG SG552 Commando | 5.56mm | 100m | 2D6/10% | 30 | s/b/a |
| Springfield M1 Garand | 7.62mm | 100m | 2D6+4 | 8 | - |
| Springfield M14 | 7.62mm | 100m | 2D6+4/10% | 20 | s/a |
| Steyr AUG | 5.56mm | 100m | 2D6/10% | 42 | s/b/a |
| Winchester Model 70 | 7.62mm | 100m | 2D6+4 | 5 | - |
Shotguns[edit]
| Weapon | Calibre | Range | Damage per range | Rounds | Modes |
| Baikal IZH-43 | 12G | 50m | 2D10/1D10/1D6 | 2 | - |
| Benelli M3 Super | 12G | 50m | 2D10/1D10/1D6 | 8 | - |
| Beretta DT10 | 12G | 50m | 2D10/1D10/1D6 | 2 | - |
| Daewoo USAS-12 | 12G | 50m | 2D10/1D10/1D6 | 10 | s/a |
| Izhmash Saiga-12 | 12G | 50m | 2D10/1D10/1D6 | 10 | s/a |
| Mossberg Model 500 | 12G | 50m | 2D10/1D10/1D6 | 8 | - |
| Remington Model 870 | 12G | 50m | 2D10/1D10/1D6 | 7 | - |
Special Settings Rules for Firearms[edit]
Double Tap[edit]
As per the Optional Rules for Double Shots in the Cthulhu Eternal SRD, any weapon capable of burst fire can make two consecutive shots at the same target at -20%, rolling separately for each.
Shotguns[edit]
Shotguns do full damage at 10m, half damage at 10-20m, and one quarter damage at 20-50m. Double-barreled shotguns can shoot the same target twice with the same shooting roll, but with separate damage rolls for each shot.
Calibres[edit]
Below is a full list of calibres with damage figures attached. Specifics for actual weapons above take precedence - chamber pressure, barrel length, and many other factors can influence final lethality.
Handgun calibres
| Calibre | Damage |
| .22 long | 1D6 |
| .22 long rifle | 1D6+1 |
| .22 short | 1D6 |
| .32 ACP | 1D8 |
| .32 Colt New Police | 1D8 |
| .357 Magnum | 1D8+1D4 |
| .38 Colt New Police | 1D10 |
| .38 Special | 1D10 |
| .38 Super Auto | 1D10 |
| .380 ACP | 1D10 |
| .40 S&W | 1D10 |
| .41 Magnum | 1D10+1D4 |
| .44 Magnum | 1D10+1D4+2 |
| .44 Special | 1D10+2 |
| .45 ACP | 1D10+2 |
| .45 Colt long | 1D10+2 |
| .50 AE | 1D10+1D6+3 |
| 7.62mm Type P | 1D8 |
| 7.63mm Mauser | 1D8 |
| 7.65mm Luger | 1D8 |
| 9mm Largo | 1D10 |
| 9mm Mauser | 1D10 |
| 9mm Makarov | 1D10 |
| 9mm Parabellum | 1D10 |
| 9mm Steyr | 1D10 |
| 10mm Auto | 1D10+1 |
Rifle calibres
| Calibre | Damage |
| .22 Hornet | 1D6+1D4 |
| .22 long | 1D6 |
| .22 long rifle | 1D6+1 |
| .22 short | 1D5 |
| .222 Rem. | 2D6 |
| .243 Win. | 2D6+1 |
| .25-06 | 2D6+1 |
| .270 Win. | 2D6+4 |
| .284 Win. | 2D6+4 |
| .30 Carbine | 2D6 |
| .300 Weatherby Magnum | 2D8+4 |
| .300 Whisper | 2D6+4 |
| .300 Win. Magnum | 2D8+4 |
| .30-06 | 2D6+4 |
| .30-30 | 2D6+4 |
| .303 British | 2D6+4 |
| .338 Win. Magnum | 2D8+4 |
| .35 Rem. | 2D8+4 |
| .358 Win. | 2D8+4 |
| .444 Marlin | 2D8+4 |
| .50 M2 | 2D10+1D+6 |
| 5.45mm M74 | 2D6 |
| 5.56mm NATO | 2D6 |
| 6.5mm Mauser | 2D6+3 |
| 7mm Mauser | 2D6+4 |
| 7mm Rem. Magnum | 2D8+4 |
| 7.51mm M31 | 2D6+4 |
| 7.62mm M1943 | 2D6 |
| 7.62mm NATO | 2D6+4 |
| 7.62mm Russian | 2D6+4 |
| 7.92mm Mauser | 2D6+4 |
| 12.7mm Soviet | 2D10+1D8+6 |
| 14.mm Soviet | 3D10+6 |