A Sky of Strife and Storms/The Dread Pirate Virel Thornwake
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Basic Information[edit]
Name: The Dread Pirate Virel Thornwake
Pronouns: He, or it
Identity: Aspiring Swashbuckling Pirate Captain!
Theme: Ambition to be the best Pirate Captain Ever!
Origin: Where the Monkey Plant People originate, or another adventuring place The Aracu
Attributes & Status Effects[edit]
Dexterity: d10
Insight: d8
Might: d6
Willpower: d8
| Status | Active? | Stat Impacted (-1 die size) |
|---|---|---|
| Slow | DEX | |
| Enraged | DEX + INS | |
| Dazed | INS | |
| Weak | MIG | |
| Poisoned | MIG + WLP | |
| Shaken | WLP |
Hit Points + Derived Stats[edit]
HP - Current: 35 Max: 35
MP - Current: 40 Max: 40
IP - Current: 6 Max: 6
Initiative Modifier: -1
Defense: 12
Magical Defense: 12
Class Information[edit]
Character Level: 5
| Free Benefits: | Makes you punch good or something. | |||
| Skill Name | Skill Description | |||
|---|---|---|---|---|
| COUNTERATTACK | 0 MP | X | Y | if the Result of their Accuracy Check was an even number you may perform a free attack against that enemy |
Fabula Points[edit]
Points: 3
Gaining Fabula Points:
- +1 if you have none at the start of a session.
- +1 when a Villain makes an entrance.
- +1 when you fumble a Check.
- +2 if you surrender at zero HP.
Spending Fabula Points:
- Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.
- Spend 1 point after performing a Check to invoke a bond and add its strength to the result.
- Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.
Experience Points[edit]
XP: 0
At the end of each session, you automatically gain 5 XP. Then:
- Gain X equal to (Fabula Points spent by the group / # of Player Characters).
- Gain XP equal to (Ultima Points spent by Villains).
- Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
Bonds[edit]
Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.
| Person | Admiration or Inferiority? | Loyalty or Mistrust? | Affection or Hatred? |
|---|---|---|---|
| Former Captain Whitebeard | Inferiority | Mistrust | Hatred-Stole ship |
Equipment[edit]
Zenit: 120
| Martial Armor | Martial Shields | Martial Melee Weapons | Martial Ranged Weapons | |
|---|---|---|---|---|
| May Equip: |
| Slot | Item | Description |
|---|---|---|
| Accessory | ||
| Armor | Silk Shirt | Def d10 MDef d8 + 2 -1 Init |
| Main Hand | Rapier | d10 + d8 + 1 Damage HR + 6 Physical |
| Off Hand | Runic Shield | Def +2 MDef +2 |
Arcana & Spells[edit]
| Name | MP | Targets | Duration | Description |
|---|---|---|---|---|
| Elemental Shroud | 5 + Tgt (up to 3) MP | 1-3 | Y | magical energy and protect the targets |
| Elemental Weapon | 10 MP | 1 Wpn | Scene | imbue a weapon with elemental energy |
| SPIRITUAL MAGIC - Aura | 10 MP | 5 | Scene | 【d8 + d8】 Protect 12 or higher |
| BLADESTORM | 10 MP | 1 | Y | attack gains multi (2) max (3) |
Backpack & Notes[edit]
Ship-Quirk[edit]
The Verdant Corsair is a good name for a plant thingy ship, in my mind.
Let's say, for the ship's background, that it belonged to another Captain who fell off, well, might have been helped off because he was a very difficult being. While my character didn't specifically knock him off into the open skies, he did assume that the old Captain was gone. He took over and has been running the ship.
Of course, in a weird twist of Fate, the old Captain who called himself Admiral Jack Whitebeard did survive. How or why isn't clear, but since he is probably alive, my character has been on the run with the ship.
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