Aberrant: Triangle Nova Investigations: Irina DiSanti

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Irina DiSanti
DiSantiProfilePic.jpg
First Episode TBD
Concept PI, ex-cop (NYPD, Homicide Division)
Theme Song '
Played By Anne Parillaud
Profile
Full Name Irina Michaela DiSanti
Legal Status Normal
Known Aliases None at present
Age 35
Birthplace NYC, NY, USA
Favored Weapon Her Wits

Background[edit]

Born in 13 Mar 1975 to Michael Antonio DiSanti, an NYPD homicide detective of Italian descent and Nadia Alexievna Rudiakova, a Russian émigré, Irina Michaela DiSanti grew up in a third floor apartment just north of 79th and Amsterdam, two blocks off Central Park West. New York in the 1980s was a dirty, dangerous and desperate town, marked by violence and misery, destruction and decay lying side by side with glitz and glamour, big wigs and brownstones. Even so, it was possible to make a living, keep your body and soul together, and make plans for a family and a future. DiSanti met Rudiakova one winter day as he was canvassing a crime scene and she was walking home from her midnight shift at a local bakery. They were quietly married less than a year later by a JP of DiSanti’s acquaintance and the precinct mug shot photographer provided the Polaroids of the event. Rudiakova learned she was pregnant not three weeks afterward. Given the privations of growing up in the Soviet Union, Nadia’s health was never very strong and bearing her baby into the world made it plain she could never risk another. Permanent steps were taken and Irina grew up an only child.

Irina was much loved as a consequence, as well as pressured to excel in academics, and to the extent her parents’ income could afford, was stinted for nothing by way of affection or intellectual support. It was an equal source of pride and consternation when she evinced an early interest in her father’s police work and discussions over the dinner table sometimes turned gruesome as Irina dragged the details out of her father. Over time, he realized she had a flair for investigatory work and developed the habit of presenting her with puzzles cobbled together from assorted cold cases and while there was no solving the imaginary crimes from the material presented, they were good training. Her tenacity served her well in school. She excelled in language arts, social studies, and sciences, less so with mathematics though her grades were solidly above average in those subjects. It wasn’t much of a surprise when she announced her intention of majoring in political science in college as preparation for a career in law enforcement. She graduated with a 3.95 grade average. It stood her in good stead when she went to the Police Academy, following her father’s footsteps into the force.



Psychological Profile[edit]

Irina’s a thinker. She prefers to think things out, sometimes to death, to uncover all the angles. She loves puzzles and word games, mysteries and tracking down clues. Her father shared this bent as a NYPD Homicide detective, and when she was growing up, he would share parts of his work with Irina over dinner. Nothing from current cases he worked on but elements culled from many different cases and presented as a hypothetical crime with a clearly defined victim, perp, and means, motive and opportunity.

Irina is stubborn and can be an extremely driven individual. She pushed herself to her limits to achieve the rank of Detective in Homicide. She did it in a competitive environment in a crime-ridden city, in as short a time as possible while stinting nothing in her performance as a beat cop. She had a good run before being sidelined by a job-incurred injury. Her recovery was incomplete despite her iron will to succeed and after span of chronic illness, she was retired from the force on disability. It was a crushing blow but Irina didn’t take it lying down. She picked herself up and pushed herself to earn a private investigator’s license. It was in that capacity that she got a job offer in North Carolina and seeking a change of scene, she took it.


RPs, Journals & Case Files[edit]




Character Sheet[edit]

Attributes (7, 5, 3) and Abilities (23)
Dots/Points Defined: * = dot; gm = GM free; f = free pt; n = nova point

PHYSICAL (3)[edit]

Strength: * * n, n, n

  • Brawl: *
  • Might:
  • Strength Specialty: Well Built

Dexterity: * * n, n, n

  • Athletics:
  • Drive: *
  • Firearms: * n, n
  • Legerdemain:
  • Martial Arts: n, n, n
  • Melee: *
  • Stealth: *
  • Dexterity Specialty: Coordinated—reroll 9s & 10s

Stamina: * * n, n, n

  • Endurance: gm, gm, gm
  • Resistance: gm, gm, gm
  • Stamina Specialty: Enduring—reroll 9s & 10s


MENTAL (5)[edit]

Perception: * * * n, n

  • Aware: *
  • Investigation: * n
  • Perception Specialty: Insightful—reroll 9s & 10s

Intelligence: * * * n, n

  • Bureaucracy:
  • Computer:
  • Engineering:
  • Linguistics: f (Russian)
  • Medicine:
  • Science:
  • Survival: *
  • Intelligence Specialty: Discerning—reroll 9s & 10s

Wits: * * n, n

  • Arts:
  • Biz:
  • Rapport: *
  • Wits Specialty: Clever—(what is the bonus for this?)


SOCIAL (7)[edit]

Appearance: * * *

  • Intimidation: *
  • Style: *

Manipulation: * * * *

  • Interrogation: * * *
  • Streetwise: * * *
  • Subterfuge: * * *
  • Manipulation Specialty: Persuasive—reroll 9s & 10s

Charisma: * * *

  • Command: *
  • Etiquette: *
  • Perform: *


BACKGROUNDS (7pts)[edit]

  1. Mentor: (2)
  2. Ally: (1) n
  3. Contacts: (1) n, n
  4. Cipher: (1) n, n
  5. Node: (1)
  6. Resources: (1)
  7. Backing (NYPD): n


WILLPOWER: * * * f, f, f, n, n
QUANTUM: * f, n
INITIATIVE: Base: Dex + Wits

EXTRA ADVANTAGES[edit]

Intuition: (3) n, n, n

  • GM rolls Perception + Intuition + Quantum = Success or Accuracy with intuiting

Luck: (3) n, n, n

  • Roll quantum (3) + Luck (3) = Success will give you extra # of dice to rolls in that scene.

Domination: (3) n

  • Can command someone to do something. Success = vs. difficult/against nature of person

Mega Dexterity: (3) n

  • Subtract 1 pt from Target # or add extra die
  • Specialty: Cat Footed = 3 free successes automatically on all stealth rolls

Mega Perception: (3) n

  • Subtract 1 pt from Target # or add extra die
  • Specialty: Ultra Peripheral Perception in 360° directions

Mega Intelligence: (3) n

  • Specialty: Mental Prodigy Investigate = subtract 1 pt from Target # or adding 2 dice. It doubles INT stat (to 6 dots)


XP TRACKING[edit]

Being a record of experience point earned and spent for the campaign.
Current XP/Total XP: 2/2 (09 Mar 2014)

Chapter 1: TBD - XP Start = 0: +2 base;subt = 2; balance = 2



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