Abilities and Spells

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Abilities[edit]

Spells[edit]

Sorcery[edit]

  • Preserve: Allows for one small amount [3 siz or less] of natural matter to be preserved in a fresh state for a base period of 1 hour. Manipulation can be used to increase the amount or time [increasing as per range modifiers, substituting hours for metres].
  • Compounds: Allows for the creation of elixers, pastes, cordials, dusts and other mixes of herbal compounds that carry a certain amount of manipulation for a length of time. Each compound is for one spell or combination of spells only. The spell will create a specified manipulation effect [specified at the time of creation] that can be used to enhance a specific spell or spell combination, in addition to any manipulation practiced by the caster at the time. This spell itself needs manipulation to create lasting compounds - base time for a compound to last is the same as the preserve spell. You cannot create compounds to enhance the compound spell. The spell requires successful Lore(Herb) rolls to gather, buy and mix the exact blends needed for this spell.


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