Adrakta Silverhair
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Description[edit]
After his human father died of plague, Adrakta joined the local militia. After saving up enough, he bought the gear he required and took up the adventuring career. Traits: I am slow to trust. I would rather solve problems with my axe than with my mind. Ideal: Freedom. All living beings deserve to exist without chains. Bond: My axe once belonged to my mother. One day I hope to meet her, to learn why she left my father. Flaw: When in doubt, I throw caution to the wind and act on instinct.
Stats[edit]
Adrakta Silverhair Male Half-Orc Fighter 2 Chaotic Good Representing Epsilon834 Strength 20 (+5) Dexterity 10 (+0) Constitution 17 (+3) Intelligence 8 (-1) Wisdom 7 (-2) Charisma 7 (-2) Size: Medium Height: 6' 7" Weight: 440 lb Eyes: Red Hair: Silver Wavy; Thin Beard Skin: Black Total Hit Points: 22 Speed: 20 feet Armor Class: 18 = 10 + 8 [full plate] Touch AC: 10 Flat-footed: 18 Initiative modifier: + 4 = + 0 [dexterity] + 4 [improved initiative] Fortitude save: + 6 = 3 [base] + 3 [constitution] Reflex save: + 0 = 0 [base] Will save: -2 = 0 [base] -2 [wisdom] Attack (handheld): + 7 = 2 [base] + 5 [strength] Attack (missile): + 2 = 2 [base] Combat Maneuver Bonus: + 7 = 2 [base] + 5 [strength] Combat Maneuver Defense: + 17 = 10 + 2 [base] + 5 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 133 lb. or less 134-266 lb. 267-400 lb. 400 lb. 800 lb. 2000 lb. Languages: Common Orc Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing] Composite Shortbow [1d6, crit x3, range incr. 70 ft., 2 lb., piercing] Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing] Full plate armor [heavy; + 8 AC; max dex + 1; check penalty -6 50 lb.] Feats: Improved Initiative +4 Power Attack Take penalty on attack for larger bonus on damage Cleave One attack, AC-2, make additional attack if first one hits Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Acrobatics Dex* -6 = +0 -6 [armor] Appraise Int -1 = -1 Bluff Cha -2 = -2 Climb Str* 4 = +5 + 2 + 3 [class skill] -6 [armor] Craft_1 Int -1 = -1 Craft_2 Int -1 = -1 Craft_3 Int -1 = -1 Diplomacy Cha -2 = -2 Disguise Cha -2 = -2 Escape Artist Dex* -6 = +0 -6 [armor] Fly Dex* -6 = +0 -6 [armor] Heal Wis -2 = -2 Intimidate Cha 0 = -2 + 2 [half-orc] Perception Wis -2 = -2 Perform_1 Cha -2 = -2 Perform_2 Cha -2 = -2 Perform_3 Cha -2 = -2 Perform_4 Cha -2 = -2 Perform_5 Cha -2 = -2 Ride Dex* -6 = +0 -6 [armor] Sense Motive Wis -2 = -2 Stealth Dex* -6 = +0 -6 [armor] Survival Wis -2 = -2 Swim Str** -1 = +5 -6 [armor] * = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers Favored class points: Hit points +2; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Half-Orc This half-orc chose +2 to strength (already included) Darkvision (see 60 feet in pitch-dark) +2 on intimidate (already included) Orc Ferocity -- if brought below 0 hp, fight for 1 round anyway All orcs know greataxes and falchions Fighter Bonus Feats (already included) Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15 At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor. Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18 Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here: Level 5: Level 9: Level 13: Level 17: Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it Class HP rolled Level 1: Fighter 10 Level 2: Fighter 4 Adrakta Silverhair's Equipment: 73 lb 3 lb 2 lb 5 lb 10 lb _____ 93 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x1 Backpack Bedroll Rations (1 day) x10 G: 10 S: 5 C: 0