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An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

Adventures consist of certain basic elements common to all forms of storytelling:


"You all meet in a tavern..."

The attack of the plot[edit]

"A wild-eyed old man stumbles through the door..."

The action[edit]

The party journeys to the dungeon and begins hacking up orcs.

The resolution of the plot[edit]

"...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!"


Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.