Adventures in the Distal Provinces:Sample Character sheet Tarko

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Sample Character: Handsome Tarko the Bouncer[edit]

Refresh: 2


Picture:[edit]

Tarko the Bouncer.png


Aspects:[edit]

High Concept: Bodyguard, Bouncer, Bruiser, and Bone-Breaker for Hire

  • Invoke: To intimidate or bully folks.
  • Compel: He is often one of the "usual suspects" to get rounded up.

Trouble: Money's money - never turn down a job, no matter how crooked.

  • Invoke: They are always hiring someone with a strong arm.
  • Compel: Sometimes they won't take no for answer when hiring.

Phase One: Half-Imperial/Half-Autochthonous - Befreinded by neither.

  • Invoke: Knows folks everywhere and has contacts & family among Imperial settlers & the Autochthonous Aakuana-e
  • Compel: "He's not really one of us..."

Phase Two: Veteran of the Border Skirmishes

  • Invoke: Gives a bonus in combat, plus has direct-hand knowledge of Orc ways.
  • Compel: "You didn't fight hard enough against the Orcs, loser!"

Phase Three: Got a family to support

  • Invoke: Can call on family to help.
  • Compel: Family calls on him to help.

Skills:[edit]

Great (+4) Physique

Good (+3) Athletics, Fight

Fair (+2) Provoke, Will, Notice

Average (+1) Deceive, Notice, Burglary, Investigate


Stress:[edit]

Physical O O O O

Mental O O O


Consequences:[edit]

Mild [2]: _________________________

Moderate [4]: _____________________

Severe [6]: _______________________



Stunts:[edit]

Smarter Than you Think: You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.) ("Okay, Fine!" Stunt from Fate Core rulebook)

Like a Monkey in his Element: +2 on Athletics to overcome or create an advantage in awkward, rough, or dangerous terrain (trees, cliffs, rooftops, balconies, etc.)

Grappler: +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Stunt from Fate Core rulebook)


Phases:[edit]

First Phase: Half-Imperial/Half-Autochthonous - Befreinded by neither

Coming from a dual heritage, Tarko can move with ease between Imperial factions and indigenous ones. But sometimes folk resent someone who isn't "purebred" who thinks he's better than both halves.

Second Phase: Veteran of the Border Skirmishes

He fought bravely to defend against the Orc incursions, but it was a losing war. His enemies are quick to remind everyone of that.

Third Phase: Got a family to support

Settler-descended Ma and Native Aakuana-e Pa are getting old. Big sis and litter brother are there to help, though.


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