Aelle of the Green Creek

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Keep on, the Borderlands!

Aelle of the Green Creek

  • Race: Wood Elf
  • Class: Ranger
  • Social class - upper lower class. (Fishers).
  • Secondary Skill: Sailor (freshwater)
  • Family - 4th child, parents unwed. Age 120.
  • Level: 1

Hit Points: 18 (2 eight-sided HD, +1/HD from CON)

  • STR: 18/83 (+2, +5) OD 1-4, BB 30%
  • DEX: 15 (+1 react & ranged, -2 AC)
  • CON: 15 (+1)
  • INT: 14 (+4 Languages)
  • WIS: 15 (+1 Mental Saves)
  • CHA: 14 (+10% Reaction)

Elf

  • • 90% resistance to sleep and charm spells
  • • Any pulled bow: +1 to hit
  • • Longsword and short sword: +1 to hit
  • • Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
  • • Infravision: 60 ft
  • • detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
  • • Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
  • • Movement Rate: 120 ft

Ranger

  • • Alert against Surprise: Rangers are surprised only on a 1 on 1d6, and surprise others 1-3 on 1d6.
  • • Damage Bonus vs humanoids: Rangers receive a bonus of +1 damage per ranger level against evil humanoid or giantish opponents.
  • • Tracking: Rangers may track with a base 90% in rural settings.
  • • Tracking: Rangers may track with a base 65% chance in urban or dungeon settings.

Weapon Proficiency (3):

  • Weapon Specialization: Long Sword (2).
  • Long Bow (1)

Equipment: Longsword and scabbard (15), Longbow (60/75), Studded leather armour (15/90), Wooden shield (10/100), Dagger (2/102), High soft boots (1/103), Belt & Cloak (0.53/103.53), Pack (2/105.53), Large & small pouches (0.6/106.13), 2 large Sacks (0.3/106.43), Bedroll (0.2/106.63), Wineskin (1/107.63), 24 Arrow quiver (0.24/107.87), 24 arrows (4/111.87) 3 day's trail rations (6/117.87) 1 gold, 11 silver, 3 copper

Combat: Longsword 3/2 THAC0 16 DAM 1d8+7 Longbow 2/1 THAC0 18 DAM 1d6 RANGE 70/140/210 Dagger 1/1 THAC0 18 DAM 1d4+5 Thrown Dagger 1/1 THAC0 19 DAM 1d4 RANGE 10/20/30

Background: The Green Creek Elves are a small tribe living in the marshy fens at the mouth of said Creek. They are famous for two things, rowing their bark canoes and small boats up and down all the waterways of the great forest, and their famous ancestor Tumeril the Swordmaster. Aelle has spent most of his early life doing both, the creeks and secret paths of the forest are his highways, and he has spent endless hours duelling with his Uncle Farnaror.

Recent Aelle showed up early for his daily lessons, and found the ladder that led up to the practice hall drawn up where he could not reach it. His Uncle said, "There is much that I can still teach you, but before I do you must go and find knowledge for yourself." With that note, Aelle packed a few meagre belongings, took his bow and his sword "Willow Wand" and left the forest for the wonders and dangers of the greater world.