Aglar

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Campaign Link: RC D&D: Zeroes to Heroes

Biographical Info[edit]

  • Name: Aglar
  • Sex: Male
  • Description:
  • History and Personality: Aglar is a canoe-maker's apprentice. While he has a talent for making and repairing the canoes so valued by fishermen and river-traders, he is also an inveterate gambler. After winning a great deal of gold from some of the town's finer citizens in a game of dice, his winnings were confiscated and he was ordered to seek his fortunes elsewhere for a year. The town elders hope that a year's banishment will improve Aglar's morals.

Characteristics[edit]

  • Class: To Be Determined
  • Level: 0
  • EXP: (Req For Next Level: ) -500 (Need 0 for 1st Level)
  • Alignment: Neutral


  • STR: 10
  • INT: 11 (Reads and Writes)
  • WIS: 9
  • DEX: 12
  • CON: 9
  • CHR: 10

Combat Stats[edit]

  • THAC0: 20
  • AC: 9
  • HP: 4/6
  • Move: 120'/40'/120'
  • Saving Throws
    • Death Ray or Poison: 14
    • Magic Wands: 15
    • Paralysis or Turn to Stone: 16
    • Dragon Breath: 17
    • Rod, Staff, or Spell: 17

Race and Class Abilities[edit]

  • Languages: Common,
  • Weapon Proficiencies: Club
  • Secondary Skills: Gambler, Shipwright: Boats

Gear and Treasure[edit]

  • Encumbrance:
  • Coins
    • PP
    • GP
    • EP
    • SP
    • CP
  • Armor & Weapons

Club: Dam 1d4, Range -/15/25

  • Gear
  • Treasure
    • From Rats Nest: a yellow-colored gemstone(topaz) and three pieces of jewelry: a diamond necklace, a gold bracelet studded with rubies and an emerald pendant on a gold chain.