Aguilar Raakinen

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Aguilar Raakinen, Ratling[edit]

Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn't patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.

Build: Stocky (0.85m/40kg)                          -Regicide Piece
Age  : Primed (25)                                  -Tin of Soft Wax
Skin : Ruddy                                        *Care for your grooming
Hair : Black                                        *Even one who has nothing can still offer his life
Eyes : Black                                        *Slacker

Comrade "Wintre" Valhalla[edit]

“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”

Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.

Characteristics[edit]

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       10
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          3
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0
Agility         40   --  --  40  04 [ ][ ][ ][ ]   
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg
Willpower       20   --  --  20  02 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      50   --  --  50  05 [ ][ ][ ][ ]   3     10    9       18

Skills[edit]

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [X][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [X][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][ ][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][X][ ][ ]
(PER,FLD)Survival                   [ ][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Cook                              [X][ ][ ][ ]
- Technomat                         [X][ ][ ][ ] 

Talents[edit]

(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use 

Traits[edit]

Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement

Orders[edit]

They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat

Special[edit]

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear[edit]

Specialist Kit
 6.00kg 1 GC Longlas (Targeter)
 1.35kg 3 long charge packs
 0.50kg 1 Chameleoline Cloak

Standard Kit
 2.50kg 1 Las Carbine(Main Weapon)
 1.00kg 4 carbine charge packs
 4.00kg 1 Lascutter
 0.80kg 2 cutter charge packs
 1.00kg 2 Frag Grenades
 1.00kg 2 Smoke Grenades
 1.00kg 1 Knife
 5.00kg 1 Flak Vest
 2.00kg 1 Flak Helmet
 1.00kg 1 Demolition Charge
 2.00kg 1 Grapnel & Line
 ----kg 1 Filtration Plugs

1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations 

Aptitudes[edit]

Weapon Skill
Ballistic Skill
Agility
Perception
Fellowship
Fieldcraft
Finesse

Notes & Logs[edit]

Advances

300 They’ll Never Know What Hit Them! (Ratling Comrade Order)

100 Awareness +00

Rolls

Wounds

Fate