Alice Liddel Dawn Caste

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Alice Ledaal

Born on the Blessed Isle and educated as all such children are (lessons of etiquette, leadership, history and warfare) it was never her destiny to be chosen by the Dragons, for a much more powerful fate awaited her.

ed astray and far from home by Wyld creatures she was taken into the Wyld to serve as a plaything to the Queen of Hearts.

However, during a trial staged for the amusement of the Queen Alice stood up against the Queen and her Court and was chosen by the Unconquered Sun.

Somewhere in the Wyld, not so long ago.

Off with her head, the Queen shouted at the top of her voice. Nobody moved.

Who cares for you, said Alice. You're nothing but a pack of cards.

At this time the Unconquered Sun chose Alice, and she strode forth into the Queen of Heart's court, and the whole pack was sent flying into the air as Alice tore into them. And when they were gone she tracked down the rabbit who had gotten her into this mess.

She and it were going to have words.


Caste Dawn +6 (2 Bonus Points to raise to 6) Favoured Ability Melee +4 (1 Bonus Point to raise to 4) Past Well Educated Dynast Child +2 Motivation Put the Wyld in Order to Protect Creation +2 Virtue Valour +4(1 Bonus Point to raise to 4))

Flaw Child -2

Techniques Untouchable Kitten all Claws - Combo HGD, Iron Whirlwind Attack, so she is untouchable and lays about all attackers around her Never Sleeping Cat - Combo Surprise Anticipation Method with Call the Blade HGD Soaring Crane Leap Ready in Eight Direction Stance (1 Bonus Point for 2 Techniques) Blazing Solar Bolt Chaos Repelling Pattern


Daikliave 'The Vorpal Blade' +4 (2 Bonus Points)

The Bandersnatch 'Royal Warstrider' Based on Cross Ange's Paramails +6 (3 Bonus Points) (Daiklaive +2 Beam Cannon +2 Flight +2)