Alimerra deVor

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Ali corrupts because she enjoys it. Men go into politics, women seduce -- the aim is the same. They want power over people, and they achieve it in radically different ways. Alimerra deVor speaks out against the Imperium in the way that she does because she sees an opportunity to obtain power and seduce more gullible souls to the forces of Chaos. Naturally she'd prefer if they went to Slaanesh, but as long as they aren't Khornates she doesn't care.

Important events? Arrival on whatever planet we're starting at, movement through the lowest echelons of society using beauty and oratory skills to rouse men into an anger about their lot in life. From there, fomenting more anger and perhaps attempting to establish a pleasure cult. I imagine that's been going smoothly and that way you'll have the ability to send in a Dark Heresy squad to break it up and kick the campaign off.

Friends? Samael and Tobias probably count, but that would be it. She wouldn't consider any of the people who listen to her as friends, but more as instruments of ecstasy.

Enemies? Khornates, certainly, although none in particular unless you'd care to make one. The Imperium, but again no one in particular unless you'd care to make one. I figure that sort of thing will be formed during the opening scenes of the campaign, but I could be entirely wrong. Mea culpa, if that's the case! ^_^

What does Ali want to accomplish? Immortality and eternal beauty. She's vain to a fault, and securing for the future that sort of thing would be her primary goal. After that, seduction of mortals and corruption of the Imperium in the name of the Prince of Pleasure.

Alimerra hates sequins. Dunno why, just can't stand them. I can't blame her. Ugly mutation is something else she can't abide by, because it flies in the face of what she feels is most important in Slaanesh. In many ways she's like Dr. Steinman from BioShock -- she feels beauty isn't an option, it's a moral imperative. If that makes sense?

Objectives? Form a large enough cult to crew a ship. Or find a ship and convert the crew to Slaanesh. Once such a vessel is acquired, begin the movement through space to various worlds to better spread the taint of Slaanesh, and to begin the insidious corruption of the Imperium.



Alimerra deVor

Characteristics

Weapon Skill: 30

Ballistic Skill: 30

Strength: 35

Toughness: 35

Agility: 36

Intelligence: 40

Perception: 26

Willpower: 47

Fellowship: 57

Infamy: 27

Wounds: 13

Corruption: 0

Skills

Common Lore (Ecclesiarchy, Administratum)

Linguistics (Low Gothic)

Trade (Remembrancer)

Awareness

Deceive

Scholastic Lore (Imperial Warrants, Imperial Creed, Philosophy)

Forbidden Lore (The Inquisition, Heresy, Adeptus Astartes)

Inquiry

Dodge

Commerce

Charm +10

Command +10

Logic

Talents

Air of Authority

Hatred (Inquisition)

Peer (Rogue Traders)

Total Recall

Unshakable Will

Weapon Training (Las, Primary)

Radiant Presence

Mimic

Inspire Wrath

Demagogue

Lesser Minion of Chaos

Traits

The Quick and the Dead -- +2 to Initiative Rolls.

Serpent's Tongue -- once per session, gain the Peer talent for one organization of my choice.

Passions

Pride: Charm

Disgrace: Deceit

Motivation: Dominion

God: Slaanesh

Gear

Good-Craftsmanship Laspistol

Chaos symbol pendant

2 laspistol clips

Chrono

Pict-Recorder

Datapad

Common-craftsmanship Pheromone Generator

Common-craftsmanship Heavy Carapace

Best-craftsmanship Blade-tines (Left, Dominant Hand)


Lesser Minion of Chaos: Mezredon

Characteristics

Weapon Skill: 20

Ballistic Skill: 5

Strength: 35

Toughness: 35

Agility: 30

Intelligence: 5

Perception: 10

Willpower: 5

Fellowship: -

Wounds: 8

AP: Arms, Body, Legs = 6, Head = 7

Skills

Athletics

Operate (Surface)

Operate (Voidship)

Parry

Talents

Berserk Charge

Double Team

Frenzy

Sound Constitution (2)

Traits

Machine (2)

Quadruped

Size (6)

Gear

Common-craftsmanship Guard Flak Armour (can quadrupeds even use this?)

Common-craftsmanship Cranial Armour