Altmor True Soul

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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.

Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.


Stat Block[edit]

STR CON SIZ INT DEX POW CHA
11 14 8 13 16 13 21
  • Hit Points: 13
  • Damage Bonus: +0
  • DEX Strike Rank: +2
  • SIZ Strike Rank: +2
  • Magic Points: 16

Skills[edit]

  • Communication: +15%
    • Bargain 25%
    • Oratory 70%
  • Knowledge: +5%
    • Butchering __%
    • Evaluate 25%
    • First Aid 45%
    • Identify Healing Plants 60%
    • Train Dog 35%
    • Languages
      • Balazaring 65%
      • Aldryan 25%
      • Trade __%
      • _______ __%
  • Manipulation: +10%
    • Climb 75%
    • Hide Item 20%
    • Jump 55%
    • Peaceful Cut 80%
    • Swimming 60%
    • Trap Set/Disarm 60%
  • Perception: +05%
    • Listen 55%
    • Spot Hidden/Item 75%
    • Spot Trap 20%
    • Tracking 70%


  • Stealth: +15%
    • Camouflage 75%
    • Hide in Cover 80%
    • Move Silently 75%



Spells[edit]

  • Personal Magic:
    • Speedart 1
    • Silence 1
    • Foodsong 1
    • Multimissile 3
    • Heal 6
    • Disrupt 1
  • Divine Magic:


Hit Points and Armour[edit]

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 6 5 xx 19-20 20
Left Arm Leather 3 4 xx 16-18 18-19
Right Arm Leather 3 4 xx 13-15 16-17
Chest Leather 3 6 xx 12 11-15
Abdomen Leather 3 5 xx 09-11 07-10
Left Leg Leather 3 5 xx 05-08 04-06
Right Leg Leather 3 5 xx 01-04 01-03
  • Total Hit Points: 13 HP
  • Total Armor ENC: 4

Weapons and Shields[edit]

  • Attack Bonus: +10%
  • Parry Bonus: +5%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Self) 1d6+1 2/7 7 90% 5% 80/160/320 2
1H Sword (magic) 1d8+3 6 25 35% 25% 0 1.0
2H Spear 1d8+1 6 15 30% 25% 0 1.0
1H Spear 1d8+1 6 15 30% 15% 0 1.0
Med Shield 1d6 8 12 15% 35% 0 2.0
Fist 1d3 8 35% 30%
Kick 1d6 8 35% 25%
Grapple Special 8 35% n/a%
Headbutt 1d4 8 25% n/a%


  • Total Weapon ENC: 5

Equipment[edit]

  • Weapons: Self bow, short spear, medium shield, knife


  • Armour: leather pants, heavy leather pants, closed helm + leather cap, leather jacket, heavy leather hauberk


  • Other:


  • Stored: fine clothes


  • Valuables: 2304 silver coins cash, 5 golden wheels