Anardil

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Anardil (Yew): Male Elf Ranger 1 Nature: Good

Anardil hails from the Kefti plains, and has spent most of his life there. His mother is pure Ferriyani and lives there still, but his father was a soldier of Stolchuka, and he has long wondered about his mixed heritage. He was treated as an equal in the tribes, but found a different reception when he ventured South to meet his father (or at least seek him out). Finding the Barangian Elf attitudes to a tribal Elf a little condescending, he tends to hang out with non elf types, and enjoys Dwarves and their outlandish ways most of all.

He is a worshipper of Sheffa, but only as a patron, and has time for all the Gods, depending on circumstance and need (so hes more of a Pantheonist).


  • Strength 12 (+1)
  • Dexterity 16 (+3)
  • Constitution 12 (+1)
  • Intelligence 10 (+0)
  • Wisdom 12 (+1)
  • Charisma 11 (+0)

Size: Medium; Height: 5' 8"; Weight: 160 lb; Skin: Tan; Eyes: Violet; Hair: Dark Brown;

Total Hit Points: 9 Speed: 30 feet

Armor Class: 16 = 10 +3 [studded] +3 [dexterity]

Touch AC: 13 Flat-footed: 13 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +3 = 2 [base] +1 [constitution] Reflex save: +5 = 2 [base] +3 [dexterity] Will save: +1 = 0 [base] +1 [wisdom]

Attack (handheld): +2 = 1 [base] +1 [strength] Attack (unarmed): +2 = 1 [base] +1 [strength] Attack (missile): +4 = 1 [base] +3 [dexterity] Grapple check: +2 = 1 [base] +1 [strength]

Light load: 43 lb Languages: Common, Elven

Feats: Point Blank Shot Precise Shot Track [free to rangers]

Skill Balance* 7 Climb* 2 Concentration 1 Escape Artist* 3 Handle Animal 1 Heal 5 Hide* 7 Jump* 3 Knowledge (dungeoneering)2 Knowledge (nature)3 Listen 7 Move Silently* 7 Ride 7 Search 6 Sense Motive 1 Spot 7 Survival 5 Swim* 3 Use Rope 3

  • = check penalty for wearing armor

Elf Immune to magical sleep +2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow & shortbow +2 racial bonus on listen, search, and spot checks Notice secret doors within 5’

Ranger: Favored enemy Giants +2 Track as bonus feat (already included) Wild empathy (roll level + charisma bonus)

Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing] Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]


Longbow, Comp 100gp Quiver 20 arrows 1gp Longsword 15gp Dagger, punching 1gp Studded leather armour 25gp

Backpack 2gp Bedroll 1sp Flint &Steel 1gp Grappling hook 1gp Rope, hemp (50’)1gp Spade 2gp Waterskin 1gp Sunrod (3) 6gp

3gp 9sp