AnglerStudios:Misc

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Miscellaneous Stuff[edit]

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Voice Acting Discussion[edit]

Voice acting? Yes or no? Im inclined to lean towards a sorta compromised version... voices for important cutscenes or for battle only or somethin like that.. Major reason is it'll make the game a bit more... alive than pure text. Not to mention the fun of acting like an idiot on a microphone =P ~:-=Natoli

- I reckon that the voice acting would have to be done really well for it not to be teh suck. Bad voice acting would just drain the drama out of any serious scene, and possibly ruin the comedy in a funny scene. Nobody really likes listening to a bunch of nuts on a cheap mike trying to act, when they couldn't pull of a convincing character to save their lives.

Also, It would make it difficult to speed read through the cutscenes.

That's my opinion, anyway.

~:-=Richard

I can see both sides. I'd like to try and do some voice acting for it, just for the fun of it. But I think we should release 2 different versions: 1 with whatever voice acting we get to include, and one without, which would save file size (for those who get it off the net), and possible cheesiness.

See, for me this game is just gaining a whole lot of invaluable experience in most aspects of a game's design and development. Voice acting is a fun part of that. The more experiences and knowledge I can take from this one project to future ones, the better.

Oh, if we had loads of voice clips, we would probably need to distribute it on CD instead. Which is fine by me for friends and stuff. I know if we do it, it's the version I'll play.

And we should be able to handle the technicalities of still being able to skip the text. You just make it so if they press the 'skip' button, the associated sound stops playing as well. Maybe we could even have it fade out quickly, so it doesn't just abruptly stop. Not sure how to do that, though.

~:-=G01d HaCkEr

Well... even if we don't do voice acting, Im of the opinion that we should AT LEAST have a degree of voice acting that allows for say... "UMPH!" when someone gets hit in battle. More like cool/annoying grunting noises for battle. Natoli 04:46, 7 June 2006 (PDT)


Yeah, we should at least do the old Link screams and so on. Kyah! Hut! Hut! Kyah! If we do two versions, that's cool.

RichardS

Oh Greg, probably not hard to do a fade-out... there's gotta be a volume parameter somewhere in any library that handles sound right? Set up a timer to bring the volume down to zero bit by bit in like 2 or 3 seconds... and once it hits zero stop the clip altogether.

2 Versions sounds like an alright idea... shouldn't be too hard either since the way were trying to modulate the code (for once) allows for easy addition/subtraction of sections.

Natoli 10:38, 9 June 2006 (PDT)

I knew it wouldn't be hard, I just meant that at that very moment, I did not know off the top of my head, if it was possible or how it was possible in Allegro. Yeah, I like the idea of the 2 versions. Besides, if we just make sure it has proper error handling, we could just make the speech as seperate files, and if they can be found, load and play them, if not, just ignore them (or possibly play one of those annoying generic talking things where it's just sort of electronic mumbling). That would mean it's the same code, same compiled EXE, just different Zip / install files, and different sizes.

--g01d_HaCkEr 00:51, 11 June 2006 (PDT)

Electronic annoying mumbling? This I gotta hear! Nice idea with that Greg... the same code bit I man ;) Natoli 18:14, 13 June 2006 (PDT)