Aravir

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Aravir
Culture: Dúnedain
Standard of Living: Martial
Cultural blessing: Foresight of their Kindred (Foresight trait, one session per Adventuring Phase)
Calling: Scholar Shadow weakness: Lure of Secrets
Specialties: Lore of Arnor, Story-telling, Rhymes of Lore
Distinctive features: Lordly, True-hearted
Body: 6 Heart: 6 Wits: 5
Body (favoured): 8 Heart (favoured): 9 Wits (favoured): 6

-Common Skills-

Personality
* Awe: 0
* Inspire: 2+2
* Persuade: 1
Movement
* Athletics: 1
* Travel: 3
* Stealth: 2
Perception
* Awareness: 3
* Insight: 1
* Search: 1
Survival
* Explore: 2
* Healing: 1
* Hunting: 2
Custom
* Song: 2
* Courtesy: 1
* Riddle: 0
Vocation
* Craft:
* Battle: 3
* Lore: 3

-Weapon Skills-

  • Long Sword: 3
  • (Bows): 2
  • Spear: 1
  • Dagger: 1

-Rewards-:

-Virtues-:

  • Endurance of the Ranger (+3 to Endurance if Enc <= 14; Great+ success on Fatigue can help one companion who failed)
  • Dauntless Guardians (See the Unseen - Auto-aware of any spirits, Lore test to learn more)

-Gear-

  • Long Sword damage: 5/7 edge: 10 injury: 16/18 enc: 3
  • Great Bow damage: 7 edge: 10 injury: 16 enc: 3
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Leather Shirt protection: 1d6 enc: 4
  • musical item?
Fatigue & Endurance
Endurance: 32 Starting Endurance: 32
Fatigue from Encumbrance: 10 Fatigue from Travel: 0 Total Fatigue: 10
Default Journey Role: Look-out
Hope & Shadow
Hope: 13 Starting Hope: 14
Temporary Shadow: 4 Permanent Shadow: 0 Total Shadow: 4
Fellowship Focus: unspecified
Protection & Damage
Armour: 1 Headgear: +0
Parry: 5
Damage: 7 (+6) Ranged: 7 (+6)
Experience & Advancement
Wisdom: 3 Valour: 2
Experience: 3 Total Experience: 19
Fellowship: 9 Advancement: 3/29 Treasure: 20 Standing: 0

Background Like many of his kindred, Aravir is tall and stern, and his eyes are the color of the sea on a cloudy day. But it his voice, resonant and firm, that reminds some of the Sea Kings. So, too, does his passion for knowledge and lore recall the men of old. Although young, Aravir’s learnedness and integrity earned him the trust of elders, and so when Master Elrond desired to send a messenger to King Bard, and didn’t want to spare any of his own people, the young ranger was chosen.

Message safely delivered in less time than he expected, Aravir finds himself in a new city, full of folk and sights he’s never before seen, with time to spare.