Areth

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Areth

A character in the Wilderlands Hex Crawl IV B/X Campaign.

Areth[edit]

  • Neutral Elf 4 (Swordmaster-Conjuror)
  • XP: 18062/32000 (+10% Bonus) Areth XP Log
  • Backstory: Hailing from parts unknown, Areth displays equal parts of both typical elven haughtiness and aloofness. Nonetheless, he seems an able companion, versed in matters both arcane and martial, as well as a scholarly background covering both dwarven and draconic interests.

Attributes[edit]

  • STR 15 (+1 to-hit, damage & open doors)
  • INT 16 (+2 languages)
  • WIS 10
  • DEX 14 (+1 ranged to-hit, -1 AC, +1 individual initiative)
  • CON 15 (+1 hp/HD)
  • CHA 6 (-1 Reaction, Max 3 Retainers, Retainer Morale 6)

Combat[edit]

  • HP: 28/28
  • AC: 4 (Chain Mail Base AC 5, -1 Dex)
  • Attacks:
    • Sword +1 <+2 To Hit> 1d8+2
    • Short Bow +1 <+2 To Hit> 1d6+1 (Range 50/100/150)
    • Dagger <+1 To Hit> 1d4 (Range 10/20/30) +1 Dam melee only
  • Movement: 90/30/90
  • Saves:
    • Death Ray or Poison 10
    • Magic Wands 11
    • Paralyzation or Petrification 11
    • Dragon Breath 13
    • Rod, Stave, or Spell 12

Racial Abilities[edit]

  • Infravision, 60'
  • Find secret/hidden doors, 2 in 6
  • Immune to ghoul paralysis

Languages[edit]

Common, Elvish, Dwarvish, Orc, Hobgoblin, Gnoll, Dragon

Spells Memorized[edit]

  • First Level (2): Sleep, Sleep
  • Second Level (2): Continual Light, Continual Light

Spellbook[edit]

  • First Level:
    • Charm Person
    • Detect Magic
    • Floating Disc
    • Hold Portal
    • Light (reversible)
    • Magic Missile
    • Protection from Evil
    • Read Languages
    • Read Magic
    • Shield
    • Sleep
    • Ventriloquism
  • Second Level:
    • Continual Light

Equipment[edit]

  • Armor/Weapons: (500cn total)
    • Chain Mail Armor (400cn)
    • Sword +1 (60cn)
    • Short Bow +1 (30cn)
      • Quiver w/ 20 arrows
    • Dagger (10cn)
  • Gear: (80cn total)
    • Backpack
    • Spellbook
    • Holy Water - 1 vial
    • Oil Flasks - 5
    • Tinder Box
    • Lg Sacks - 4
    • Sm Sacks - 4
    • Iron Rations - 1 week
    • Waterskins - 4
    • Rope, 100'
    • Grappling Hook
    • Mirror
    • Small Hammer
    • Iron Spikes - 12
    • Crowbar
  • Treasure: (12cn total)
    • Coin:
      • GP: 10
      • SP:
    • Gems:
      • 2 rubies @ 100gp
    • Jewelry: