Argun Stormbow

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This is a Godbound character played by spaceranger in the campaign, The Gods That Change the World.


Riding archer mongol style.jpg Quote: "You seek to escape the consequences of your actions, but you will never escape my bow so long as you keep the sky above you."

ARGUN STORMBOW
Level: 1
Experience: 0
Languages: Modern Ren*, Classical Ren, Trade Cant
Goal: Develop the power to purge Toba of the corrupt Palkya Lama, and return the lamaseries to those loyal to the just and wise Ka-Kahn, his cousin.

ATTRIBUTES
Strength: 13 (+1) 8+
Dexterity: 18 (+3) 3+
Constitution: 14 (+1) 7+
Intelligence: 12 (0) 9+
Wisdom: 14 (+1) 7+
Charisma: 11 (0) 10+

SAVING THROWS
Hardiness: 14+
Evasion: 12+
Spirit: 14+

RESOURCES
Effort: 2/2 (Committed: Duration 0, Scene 0, Day 0)
Influence: 2/2 (Committed: 0)
Dominion: 0 (Spent: 0)
Wealth: 0

FACTS
Origin: Born a Warrior Prince of the Royal Toban Tarkhut Clan.
Past Career: Peerless Horse Archer of the Toba Plains.
Relationship: Estranged Cousin of the Ka-Khan and sworn enemy of the Palkya Lama.

OFFENSE
Move: 30' (Run)
Base Attack Bonus: +1
Ranged: Composite Bow (Attack +4, Damage 1d10+3(Omnipresent Reach), Range Sight) Dagger (thrown) (Attack +4, Damage 1d10+3(Omnipresent Reach), Range Sight)
Melee: Scimitar (Attack +2, Damage 1d8+1)
Fray Die: 1d8

DEFENSE
Armor Class: 5
Armor: Light Leather & Fur
Immunities: Cannot be surprised; never harmed by falling, need not breathe, and has an invincible defense against electricity, cold and injurious sounds.
Hit Points: 9/9

WORDS OF CREATION
Alacrity: Dexterity 16, Cannot Be Surprised.
Bow: Never run out of normal ammunition, may cast bolts of Electrical Energy or infuse all ranged weapons with Electical Energy, may instantly call ranged or throwing weapons they've used to their hands over any distance, ranged weapon attacks never harm any target they did not intend to hurt, ranged attacks always count as magical for purposes of overcoming defenses.
Sky: Does Not Need to Breathe, Invincible Defense Against Cold, Electricity, and Injurious Sound, Never Harmed by Falling.

DIVINE GIFTS
Alacrity
+ Flickering Advance On Turn Commit Effort
Bow
+ Feathered Tempest On Turn Commit Effort
+ Omnipresent Reach Constant
+ The Inexorable Shaft On Turn Commit Effort
Sky
+ Eyes Above Action