Arrowhead

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Arrowhead

The Mob was starting to feel the crunch of the influx of superheroes, profits were down and men were being taken out as soon as the did a job. The bosses got together and came up with a plan, they would try to make their own supers and fight fire with fire. The bosses agreed each to send their best men to the research center and each was given the mutation serum. Only Arrowhead survived, but he was a mutant with powerful abilities.

He went back and continued to work for his boss, but the jobs that he was sent on were getting more and more dangerous. The boss had determined that the mutant would sooner or later try to make a bid for power and he was trying to end his life before he tried the power play.

Arrowhead knew what his boss was trying to do and was waiting for the right moment to make his move. That moment came when he met The Destroyers when they were stealing from one of the mobs warehouses. Instead of fighting the group, he wanted to join them and leave the mob life behind. The group accepted him and now they where four.

Arrowhead PL 11 (165PP)

Init +3; 30ft (Run); Defense 20/17 (7 Base, 3 Dex); BAB +7; +11 Melee (15S Punch), +10 Ranged (10S Energy Blast); SV Dmg +14, Fort +3, Ref +3, Will +1; Str 18, Dex 16, Con 16, Int 12, Wis 12, Cha 10 (Total 59PP)

Skills: Mathematics 3/+4, Gather Information 3/+3, Computer 3/+4, KS: Streetwise 3/+4, KS: Mob Operations 3/+4, AK: The City 3/+4, PS: Accountant 3/+4 (Total 21PP)

Feats: Choke Hold, Improved Grapple, Improved Critical, Power Attack (Total 8PP)

Powers:

  • Super Strength +11 (Source: Mutation) (Cost 4 / Total 44PP)
  • Energy Blast +10 (Source: Mutation; Stunt: Penetrating Attack) (Cost 2 / Total 20+2PP)
  • Amazing (Damage) Save +11 (Source: Mutation) (Cost 1 / Total 11PP)