Arystophel

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- Main Page; Tomb of the Lizard King

Biographical Info[edit]

  • Name Arystophel
  • Sex Male
  • Age 30
  • Height 5'4"
  • Weight 175
  • Hair Dark Brown
  • Eyes Dark Brown
  • Skin Light tan
  • History and Personality Arystophel was city born, and as such, prefers civilization to the field, but his love for adventure is greater than his love of comfort. He is humorous and kind, and sarcastic once you get to know him.
  • Description Unlike a lot of mages who appear pasty white from long hours indoors, Arystophel has a darker complexion and appears somewhat tan as a result. He is a short, slightly stocky human male.

Characteristics[edit]

  • Class Magic User
  • Level 9
  • EXP 138,600 / 135,000
  • Alignment N/G


  • STR 13 +100 wt, Doors: 1-2, BB: 4%
  • INT 18 85% chance to know, 9 min / 18 max / +7 languages
  • WIS 17 +3 Magical attack adjustment
  • DEX 18 +3 to hit / -4 AC
  • CON 16 +2 HP
  • CHR 14 6 henchmen / +5% loyalty / +10% reaction
  • COM 8

Combat Stats[edit]

  • THAC0 19
  • AC 5
  • HP 44
  • Move 12"
  • Saving Throws (Ring +1)
    • Paralyzation, Poison or Death Magic 12
    • Petrification or Polymorph 10
    • Rod, Staff, Wand 8
    • Breath Weapon 12
    • Spell 9

Race and Class Abilities[edit]

Secondary skill: Animal Husbandry

Proficiencies.

  • Weapon: Dagger, Dart
  • Non Weapon: Animal Noise, Animal Trainer (Horse), Fungus Identification, Healing, Riding

Languages:

  • Common, Dwarf, Elf, Gnoll, Goblin, Lizard Man, Ogre, Orc
  • Spells Memorized
    • Level 1 (4): Sleep, Detect Magic, Magic Missile (x2)
    • Level 2 (3): Invisibility, Stinking Cloud, Web
    • Level 3 (3): Dispel Magic, Fireball, Lightning Bolt
    • Level 4 (2): Evard's Black Tentacles, Ice Storm
    • Level 5 (1): Cone of Cold
  • Spell Book (italicized spells are not yet understood)
    • Level 1: Burning Hands, Charm Person, Comprehend Languages, Dancing Lights, Detect Magic, Feather Fall, Identify, Jump, Message, Magic Missile, Read Magic, Sleep, Spider Climb, Ventriloquism, Write
    • Level 2: Continual Light, Deeppockets, Detect Invisibility, Knock, Know Alignment, Invisibility, Levitate, Rope Trick, Stinking Cloud, Web, Wizard Lock
    • Level 3: Dispel Magic, Feign Death, Fireball, Fly, Item, Lightning Bolt, Phantasmal Force, Protection from Normal Missiles
    • Level 4: Charm Monster, Evard's Black Tentacles, Fire Charm, Fire Shield, Ice Storm, Massmorph, Minor Globe of Invulnerability, Polymorph Self, Wall of Fire
    • Level 5: Avoidance, Cone of Cold, Wall of Force

Gear and Treasure[edit]

  • Encumbrance
  • Weapons
  • +2 Dagger, 10 Darts
  • Magic Items
  • +1 Ring of protection
  • Scroll of Ice Storm at 7th level of ability
  • Scroll of Fireball, Protection from Normal Missiles at 9th level
  • Scroll of Detect Magic, Read Magic, Comprehend Languages, Read Magic at 9th level
  • Scroll of Dispel Magic, Fly, Charm Monster at 9th level
  • Pouch - 5 small stones with Continual Light cast on them
  • Potions of Dimunition x2, Polymorph Self
  • Wind Fan - Gust of Wind at 5th level, 1x/day

Material Components LVL 1

  • Comprehend Languages - pinch of soot and salt - 20
  • Dancing Lights - pinch of phosphorous - 10
  • Feather Fall - small feather - 20
  • Jump - grasshopper leg - 20
  • Message - short piece of copper - 5
  • Read Magic - clear crystal - 15
  • Sleep - pinch of sand - 20
  • Spider Climb - drop of bitumen, spider - 5
  • Ventriloquism - small parchment cone - 5

Material Components LVL 2

  • Deeppockets - tiny golden needle, strip of fine cloth - 5
  • Invisibility - eyelash encased in gum arabic - 20
  • Levitate - small leather loop - 10
  • Rope Trick - powdered corn extract, loop of parchment - 2
  • Stinking Cloud - skunk cabbage leaves - 20
  • Web - bit of spider web - 20

Material Components LVL 3

  • Fly - wing feather - 20
  • Lightning Bolt - bit of fur and an amber - 20
  • Phantasmal Force - bit of fleece - 20
  • Protection from Normal Missiles - piece of turtle shell - 20

Material Components LVL 4

  • Evard's Black Tentacles - piece of squid tentacle - 20
  • Fire Charm - small piece of multicolored silk - 5
  • Fire Shield - bit of phosphorous - 10
  • Ice Storm - pinch of dust - 20
  • Massmorph - bark chips - 10
  • Minor Globe of Invulnerability - crystal bead - 10
  • Wall of Fire - pinch of phosphorous - 20

Material Components LVL 5

  • Avoidance - magnetized needle - 5
  • Cone of Cold - small crystal cone
  • Wall of Force - pinch of diamond dust - 20
  • Gear

Backpack:Bedroll, flint and steel, tinderbox, 100' silk rope, 2 weeks iron rations, wineskin

  • Treasure
  • 5 gems (1,000 gp each)
  • 5 gems (500 gp each)
  • Coin Purse: 10 pp, 10 gp
  • Stored at Wizard's Guild: 42,500 gp