Asheth Barkeep

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Unaligned Male Longtooth Shifter Avenger

Level 1

Paragon Path: Zealous Assassin

Ability Scores[edit]

Strength 11 (+0) [+0]

Constitution 13 (+1) [+1]

Dexterity 13 (+1) [+1]

Intelligence 15 (+2) [+2]

Wisdom 18 (+4) [+4]

Charisma 10 (+0) [+0]

Health[edit]

HP 27

Bloodied 13

Surge Value 6

Healing Surges 8

Senses and Movement[edit]

Initiative +1

Passive Insight 14

Passive Perception 19

Low-Light Vision

Speed 6

Defenses[edit]

AC 15

Fortitude 12

Reflex 13

Will 15

Skills[edit]

Acrobatics +1

Arcana +2

Athletics +6

Bluff +0

Diplomacy +0

Dungeoneering +4

Endurance +1

Heal +4

History +2

Insight +4

Intimidate +0

Nature +4

Perception +9

Religion +7

Stealth +6

Streetwise +0

Thievery +1

Feats[edit]

Armor Proficiency (Cloth)

Melee Training

Weapon Proficiency (Simple Melee, Military Melee, Simple Ranged)

Racial Features[edit]

Longtooth Shifting (Enc, only when bloodied, until end of enc +2dmg, when bloodied regeneration 2)

Class Features[edit]

Armor of Faith +3 AC when not wearing heavy armor and/or shield

Censure of Retribution (For every enemy other than OoE that hits gain +2dmg against OoE until next end of turn)

Channel Divinity: Abjure Undead (Enc, cls burst 5, one target, +4 vs will, 3d10+4, pull 5 squares, target immobilized until end of turn)

Channel Divinity: Divine Guidance (Interrupt, ally within 10 squares attacking OoE rolls a second attack roll and uses either)

Oath of Enmity (OoE) (Enc, close burst, one enemy I can see in burst, when making melee attack and is only adjacent enemy, roll two attack dice and use either, lasts until end of encounter or target at 0 hp, at which power is regained)

Powers[edit]

At-Will[edit]

Melee Basic Attack: Greatsword (+7 vs. AC, 1d10+4 damage)

Ranged Basic Attack:

Bond of Retribution (1) (Melee, Radiant, +7 vs AC, 1d10+4, first time enemy hit or miss target takes 2 dmg)

Radiant Vengeance (1) (Rng 10, Radiant, +4 vs ref, 1d8+4, gain 2 temp hp)

Encounter[edit]

Avenging Echo (1) (Melee, Radiant, +7 vs AC, 1d10+4, enemies ending turn, hitting or missing takes 7dmg)

Daily[edit]

Oath of the Final Duel (1) (Melee, +7 vs AC, 2d10+4, until end of enc if target is more than 3 squares away, can teleport to a square within 3 squares of target as a minor)

Gear[edit]

Money[edit]

34gp

Weapons[edit]

Greatsword


Equipment[edit]

Backpack

Bedroll

Flint and steel

Grappling hook

Hammer

Pitons x10

Pouch (belt) x1

Rations (1 day) x10

Rope (50', hempen) x1

Sunrods x2

Waterskins x1

Holy symbol (silver)

Languages[edit]

Common, Draconic

Background[edit]

Crusading Zealot

To a difference from other shifter clans Asheth's family had been urban for as long as one could remember, even before the fall of Nerath. So long, in fact, that some jokingly claimed that their lycanthrope ancestors were more dog than wolf. Throughout the years this became so established that the part of city where the clan lived became known as Doghill.

Asheth was the son of, unsurprsingly, a barkeep in one of the most rowdy street of Doghill, which was the most rowdy area of the city. The tavern had been in the family for generations and one of the vast number of Asheth's siblings would one day inherit it. That was far into the future however, and Asheth lived his young life with his brothers and sisters playing on the streets. There he quickly learned the value of seeing but not be seen, and soon turned out to be quite a nimble and quickwitted boy. He did get into a lot of trouble, but he was also smart enough to get out before he was caught.

This happy childhood would not be forever, however, and unbeknownst to Asheth, his family, Doghill and pretty much the whole city, a cult planned a takeover in the city. And worked it did, apart from a small problem, a paladin of Bahamut who was resting in the city after a hard journey. That problem soon became a large problem as he called his kin and single handedly almost put a stop to the cult's action. In a desperate last attempt from the cult they opened a gate in the middle of the city straight to the nine hells, unleashing an army of demons upon the city.

The slaughter was great, although the Paladin's allies soon came to help, an army of warriors and priests sworn to Bahamut, as well as no less than three dragons. The demons were vanquished and the gate closed, but the city was burned to the ground and it's inhabititants killed. Among the few survivors was a young shifter boy who had lost his left eye to the demon that killed his parents and siblings.

Asheth was taken in by an order of clerics, and while he proved zealous in the fight against evil he was filled with rage, and would rather train with arms than recite prayers and cleanse his soul. He was shifted to a friendly order of Paladins, where a female shifter took him in as her squire, feeling deeply for him. Asheth grew to love his new master as a mother, and she him as a son, but he was still filled with rage, and his foster mother quickly saw that he would not make a good paladin, even though she tried.

It was then, with deep regret, feeling as if she was sacrificing her own son, that she sent him away to a remote cloister, known only to a few. There an order of monks trained in the martial arts in the name of Bahamut, but their focus was not on upholding law and order, honor and justice nor defending the weak and innocent. Their description was closest to holy assassins, rooting out evil in all its forms and destroying it.

Asheth was finally at home again, here he shaped his raging soul to a sword in the name of Bahamut. The skills he had learned on the streets of Dogville and his natural abilities and talents came well to fit his new call, and as he was initiated he swore to find the demon that had killed his family and let it pay dearly for its deed.

That was one month ago, and with little more than a bag of coins, his robes and an ornate sword handed down from the order he left out into the world.

Appearance and Behavior[edit]

A young slender shifter of average tall height, his face is composed, but the eyes burn with a slumbering fire. The face, often in shadow under the hood, is lined with thin, neatly cropped sideburns and beard. A scar goes over the left part of the face, over the left eye covered by an eye-patch.

Asheth mostly act in what could be seen as the calmest manner possible, but it is not hard to detect the burning zeal controlled (some would say barely) under the surface. He is often grim, but always polite, and in presence of friends and common people he might even smile slightly at jokes, funny songs or antics.

When in presence of evil, however he changes slightly, the controlled and composed face is still there, but he acts and moves with a newborn determination. All evil is to be vanquished, by the blade if not otherwise. In the thrill and dance of battle a smile can again be seen on his face, this one more feral and filled with the thirst of blood and destruction.

Allies[edit]

Riyah Endforsworn: She is a strange being, as all Devas are, but she is stranger than most of them. Not least the fact that an immortal soul would choose to follow the Raven Queen, goddess of death. It is as if she is two persons, and she doesn't understand it herself. In my soul I know she wants to help, she wants to take me away from this pain, but I do not know if I want to accept it. The pain and anger is all that is left in my life, if I would not have that I would have nothing. She claims she understands, she also lost her friends to the demons, but she doesn't. Devas do not have family, they do not truly know the pain of almost dying, seeing your closest be slaughtered in front of you and not be able to do anything. She could always claim revenge in her next life. I want to trust her, I know that I should trust her, but deep inside my lycan blood tells me to be vary.

But I have seen her other side, that perfect servant of the Raven Queen she is in battle. It is almost hypocritical. She tells me to become that living, laughing person she is as normal, but in battle she is just like me. Filled with the cold calculating killing, the burning desire to kill and destroy all evil. She believes that she got out of her trauma better than me, still alive. She doesn't understand that isn't the case, as me she is already as good as dead, only I see that and she doesn't.


Felaim Elswin: Felaim is what I strive for. Not for me to be personally, that part of me is long gone, but it is what Bahamut has put me to protect. Duty, honor, loyalty, he has those attributes, and my duty is to help him. I can see the greatness that lurks within him, even if he only see the humble watchman he has been. I will help him to whatever goal he will find by removing the obstacles in his way. Not all of course, but enough. I will not ask for reward, or thanks, doing the duty of my god is reward enough.

And perhaps... maybe... if I have earned his trust... I can ask him to help me gain my revenge... And walk side by side into the depths of the nine hells and back.


Caleb Paine: In another life we might have been born in the same city, if things had been different we could have roamed the streets together, being the kings of our own private worlds. We would have grown from boys to young men, chased women and drunk ale. We would not have known dungeouns or riches, but our lives would still been adventures. But that possibility is long gone, that part of my life as razed as my home. I feel a connection to him, and he reminds me of what I were as young... well... younger. Yet that connection still reminds me of what happened, and it strengthens my resolve. I must not let that happen again. Other youths like us must have the possibilities we had, but were taken from us.

This has set us on two paths, him on the path of change, me on the path of revenge. We are so alike, yet so different. Thus far our paths have gone parallel, and I hope they will continue to do so. But I know that there might be a day where his path will diverge from mine, maybe he will even fulfill his goals and settle down. My will continue forever, untill all demons in all nine hells are dead and no more.


Dross: It is funny really, after nine years of pain, training and devotion, his song was the first to pierce my soul and make me laugh when I first heard him. Yet, he is one of them. It was lucky however that I had been forced to leave my sword outside, otherwise I would not have been able to control myself, and he would have been little more than a swath of blood on a tavern wall.

I know that it isn't his fault, he can't escape his daemon blood as little as I can escape my lycan, but every time I look at him or hear his voice, a part of me is back in Doghill, and again I see my family get slaughtered with my left eye. Yet he tries to get away from it, what has been a gift to me has been a curse to him. I can see the pain he is in, and it is because he denounces his heritage and says no to the demons of past lineage. To become his true potential he must accept and embrace instead, as I do with my wild soul. But yet, his denouncing of his true self is all that maintains what little I can call friendship with him.

Links[edit]

John Galt runs "Scales of War"