Asseasse:Economy
Economics[edit]
Assëässe economy is based on the gold piece. It is accepted and traded in most parts of the world. Gold pieces can generally be traded between kingdoms as-is even if they bear the mark of a foreign empire.
Currency Conversion[edit]
Currencies are'nt worth the same everywhere on Assëässe. The following table resumes the value between each coin material and different regions of the world.
CP | SP | EP | GP | PP | RP | YP | Gm | |
---|---|---|---|---|---|---|---|---|
Base Currency | 100 | 10 | 5 | 1 | 0.2 | 0.01 | 0.001 | 0.001 |
Zambie | 100 | 10 | 5 | 1 | 0.2 | * | * | 0.001 |
Savage Coast | * | * | * | 0.001 | 0.0002 | 0.000001 | 0.0000001 | 0.0000001 |
- These materials are exotic or of negligible value. These should be considered as 'building' materials such as stone or iron and must be apparaised by a merchant to attribute any value.
Magic Items Trade[edit]
Magic items are rare and valuable items. Very few merchants trade those openly. But there is a famous magic items franchise called Erasmus R Us that has set standards trough out the Zambie island. Magic items usually sells for 10 to 20 times the XP value and are bought back for 1 to 2 times the XP value. Note: For AD&D 3rd and 4th edition use the rules listed in those books.
Gem trading[edit]
Gem trading is common in most parts of Assëässe. Gems are usually evaluated free of charge if they are sold back to that merchant. A small fee of 0.5% to 1% of the jewel total value might be charged if the gems are'nt sold to the dealer. Since gems and jewelery don't deteriorate they usually can be sold to a merchant to 80% to 90% of their total value.
Used Equipment[edit]
Used equipment is not a huge market. There is no real value in trading those. It's up to the DM to come up with a system to trade these items. However armor and weapons in good condition mostly are bought back by merchants at 20% of their retail value.