Attack options
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Attack options[edit]
- Aim +2 Shooting/Throwing if character does not move
- Area Effect Attacks Targets under template suffer damage, treat cover as armor; missed attack rolls cause 1d6” deviation for thrown weapons, 1d10” for launched weapons; x1 for Short, x2 for Medium, x3 for Long
- Autofi re See rules
- Breaking Things See Obstacle Toughness Table; Parry 2; No bonus damage or Aces
- Called Shots Limb -2; Head -4, +4 damage, Small target -4; Tiny target -6
- Cover Light -1; Medium -2; Heavy -4
- Darkness Dim -1; Dark -2, targets are not visible beyond 10”
- Pitch Darkness Targets must be detected to be attacked at -4
- Defend +2 Parry; character may take no other actions
- Disarm -2 attack; defender makes Str roll vs. damage or drops weapon
- Double Tap/ 3 Rd Burst +1 attack and damage/+2 attack and damage
- The Drop +4 attack and damage
- Finishing Move Instant kill to helpless foe with lethal weapon
- Firing Into Melee See Innocent Bystanders
- Full Defense Fighting roll replaces Parry if higher
- Ganging Up +1 Fighting per additional attacker; maximum of +4
- Grappling Fighting roll to grapple. Raise=opponent Shaken; Defender makes opposed Strength or Agility to break free (any other action made at -4); Attacker can make opposed Str or Agility to cause damage
- Innocent Bystanders Missed Shooting or Throwing roll of 1 (2 with shotguns or autofi re) hits random adjacent target
- Nonlethal Damage Characters are knocked out instead of potentially killed when Incapacitated
- Obstacles If attack hits by the concealment penalty, the obstacle acts as Armor
- Prone As Medium cover; prone defenders are -2 Fighting, -2 Parry
- Ranged Weapons in Close Combat Pistols only; Target Number is defender’s Parry
- Suppressive Fire With successful Shooting roll, targets in Med Burst Template make a Spirit roll or be Shaken; roll of1 are hit for normal damage
- Touch Attack +2 Fighting
- Trick Describe action; make opposed Agility or Smarts roll; opponent is -2 Parry until next action; with a raise, foe is -2 Parry and Shaken
- Two Weapons -2 attack; additional -2 for off-hand if not Ambidextrous
- Unarmed Defender Armed attackers gain +2 Fighting
- Unstable Platform -2 Shooting from a moving vehicle or animal
- Wild Attack +2 Fighting; +2 damage; -2 Parry until next action
- Withdrawing from Close Combat Adjacent foes get one free attack at retreating character