B-Grade Foes and Encounters

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ENCOUNTERS[edit]

  • In B-Grade, an encounter ideally is a challenge that has some sort of unique element that make it memorable, with a way for the party to advance even if they fail.
  • In B-Grade, encounters are worth xp. Xp is used to them improve the character by increasing dice in stats and skills, etc.
  • There are quite a few different possible encounters, but let's focus on the meat of rpg - foes.

FOES[edit]

  • There are 2 types of foes in B-Grade: Unworthy foes and worthy foes.
  • Unworthy foes are just extras such as henchmen, followers, and just enemies that are met usually in large numbers - eg ninjas, animals, simple robots, nazis, thugs, zombies, etc
  • Worthy foes are major npcs and include villians, masterminds, powerful monsters, grandmaster ninjas, pygmy chieftains, dinosaurs etc.

UNWORTHY FOES[edit]

  • Unworthy foes are unchanged from the Reign rulebook (i.e. they have a threat value and that's it).
  • Unworthy foes do not have stats, skills or even wounds.
  • TYPICAL UNWORTHY FOES
    • NINJA
      • Threat
    • PYGMY
      • Threat
    • ZOMBIE
      • Threat
    • AMAZON WOMAN
      • Threat
    • NAZI
      • Threat
    • WOLF - come in packs of 5 to 15.
      • Threat 2 normally. If very hungry, Threat 3.
    • ROBOT
      • Threat
    • SWARM - a swarm of insects, ants, etc. Usually 10 to 20 strong
      • Threat 1. Immune to morale attacks. Only ever do shock damage. Can only ever do a maximum of 2 shock to each location. They ignore armour.
    • PRIMATE - pack of monkeys, apes, etc.5 to 8 strong.
      • Threat 1 (monkeys), Threat 2 (apes), Threat 3 (gorillas).
    • STREET THUGS - usually 3 to 8 strong
      • Threat
    • ANGRY MOB - from 10 to 30 strong.
      • Threat
    • TRAINED DOGS

WORTHY FOES[edit]

  • Worthy foes have stats and skills and wounds. Treat like a Player character.
  • TYPICAL WORTHY FOES
    • CRIMINAL MASTERMIND**