Bahir All-Walker

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Streams_of_Change.

  • Bahir All-Walker
  • Caste: No moon
  • Concept: Visionary Shaman
  • A broad-shouldered man with a wide smile and warm brown eyes. He has an engaging manner and a passionate approach to things, eager to listen since it allows him to discover things. Normally dressed in hand-stitched garments in browns and greens.

Motivation[edit]

  • To seek out and use the protean truths of things to change societies

Intimacies[edit]

Natural[edit]

Negative[edit]

Positive[edit]

  • Aera, The Black Wolf Seer(Love)
  • Crossroads Society(Service)
  • Muriena (Mind-wife)
  • Tara-en (Body-Wife)

Supernatural[edit]

Negative[edit]

Positive[edit]

  • The Other(Service/Love)

Anima[edit]

True Form: A large and cuddly silverback gorilla.
Anima Banner: A star-filled gorilla in the blue-blacks of the night sky.

A No Moon Lunar may attune her Essence to that of the new moon. She must spend at least one mote of Essence, and may spend up to twice her permanent Essence in motes. In doing so, she gains a shadowy penumbra that causes attackers who cannot see through darkness to suffer a -1 external penalty. This aura amplifies the occult power of the Lunar for the remainder of the scene, allowing her to reduce the cost of all Charms that explicitly require an Occult roll by one per mote of Essence used to power her anima, though the cost of a Charm cannot be reduced by more than half. This aura also allows her to reduce the Essence cost of all spells cast for the rest of the scene by one per mote of Essence initially invested in her anima, but the cost of a spell cannot be reduced by more than half.

Whenever the Lunar has 11 or more motes of Peripheral Essence active, this anima effect activates automatically at full strength (or increases if originally activated at a lower power) without cost. The No Moon is just as obvious as any other flaring Lunar, but the light springs from the silver edge of her anima and the shadow within remains. She is treated as having spent twice her permanent Essence for purposes of Charm and spell cost reduction and retains the protection of the penumbra.

Attributes[edit]

Physical[edit]

  • Strength 1(2)
  • Dexterity* 5(6)
  • Stamina 4 (5)

Social[edit]

  • Charisma* 4
  • Manipulation 1
  • Appearance 3

Mental[edit]

  • Perception* 5
  • Intelligence* 5 (Craft+1)
  • Wits 4

Abilities[edit]

Caste[edit]

Favored[edit]

  • Survival 2
  • Occult 5 (Wyld+1)
  • Lore 5 (The Wyld/Underworld/Malfeas+1)

Unfavored[edit]

  • Dodge 3
  • Awareness 3
  • Craft(Air) 3
  • Craft(Genesis)3
  • Martial Arts 3
  • Linguistics 2(Old Realm, Clawspeak)
  • Medicine 3


  • Astrology(Master)
  • Enchantment(Master)
  • Warding(Master)

Backgrounds[edit]

Resources 2[edit]

Bahir can generally earn money through his various thaumaturgical skills.

Artifact 3[edit]

Wound-Mending Needles (WotL p.66)

Artifact 2[edit]

Moonsilver Hearthstone Bracers (+3DV, +2L)

Manse 4 and Manse 2[edit]

The Bastion of Silver Dreams is a dual-aspected manse on the edge of Creation that mingles energies from the Wyld. It generates a Stone of Dream Entrance (Oadenal's Codex p.103) and Stone of Surface Thoughts (Core p.382).

Bastion of Silver Dreams[edit]

The manse has the following properties:

Fragility ***(Provides 6 additional points; 18pts total)

  • Wyld Revocation(4pt)

-Time Dilation and illusory elements

  • Genesis Workshop (3pt)

Extensive facilities for biomagical research exist.

  • Atelier(4pt)

Linked to the Wyld for the purposes of generating materials. Adds Maintenance *** for an additional 3pts. This in turn provides a Guardian (3pts) in the form of a Biogenesis First Age construct with Craft, Occult, Lore and Medical specialisms sufficient to maintain and repair the manse and workshops as well as assist with projects.


  • Outside Fate (4pt)

The manse has used the Wyld extensively in its construction and is barely within Creation at all.

  • Puzzle Manse(3pt)

A shifting area of dreams and illusions, the larger elements of the manse require a prior knowledge of their existence in order to access at all. Otherwise they simply don't exist for anyone investigating. Instead the manse blends seamlessly with both the Wyld on one side and Creation on the other. Only Luna and Bahir can alter this.

Mentor 2[edit]

Aera, the Black Wolf Seer. Bahir's lover and teacher in the Crossroads Society. She has considerable power and knows the Celestial tier of Sorcery.

Backing 1[edit]

Crossroads Society. Bahir has some small influence for projects derived from the Crossroads Society.

Heart's Blood 5[edit]

A true hunter of forms, Bahir knows the following special forms gathered from quests into the Wyld and Malfeas.

  • Flame Gryphon(The Wyld p.152)
  • Abacasteri (The Wyld p.158)

Merits[edit]

Each Merit[edit]

Priest of Luna

Flaws[edit]

Oathbound[edit]

  • Oath of the Other (Legendary-8pt)

The All-Walker must complete a sacred hunt at least once every Lunar cycle. This must be an entirely new species/form rather than a variation upon a theme. Obviously the All-Walker may still hunt such variations but they do not meet the requirements of the Oath. The All-Walker must spend no less than two hours per day meditating upon the nature of the new form for not less than 14 days prior to the completion of the hunt. He must then spend two hours per day of the following 14 days meditating upon the new essence and seeking lessons within it. Ideally this should be in the form itself.

In general Bahir tries to time his first transformation for the full moon and willingly enters Limit Break at that time as part of a timed vision-quest

During the vision-quests that sealed the oath Luna revealed many mysteries and secret knowledges to the young Exalt, imprinting hidden truths in his mind and spirit. This eventually led him to the Bastion of Oneiric Silver, a Manse on the very edge of the Wyld with aspects that married order and chaos in mutual fascination.

Greater Curse[edit]

(2pt)

The All-Walker's dedication to Luna and the protean essence of Her Exaltation has left him with a greater susceptibility to its inherent weakness.


Limit Break:8

Charms[edit]

Knacks[edit]

Deadly Beastman Transformation
--Inexhaustible
--Night Vision
--Tough Hide (+2B/L)
--Wyld-born Eye(As Lidless Demon Eye)
Beast Power Concentration
Hybrid Body Rearrangement
Luna's Hidden Face
Green Sun Child

Each Ability or Attribute[edit]

Strength[edit]

Dexterity[edit]

1st Dexterity Excellency

Stamina[edit]

Ox-Body x4 (4 -1, 8 -2, eight Dying)

Charisma[edit]

3rd Charisma Excellency

Outworld-Forsaking Stance
Cost: 3m Type: Reflexive (Step 2) Keywords: Combo-OK, Holy, Obvious, Social Duration: Instant

Manipulation[edit]

Appearance[edit]

Perception[edit]

2nd Perception Excellency

Eye and Fingertip Wisdom(Luna)
Cost: 3m; Type: Reflexive Keywords: Combo-OK, Touch Duration: Instant

Eye of the Cat(p.179)
Cost: 6m Type: Simple Keywords: Combo-OK, Fury-OK Duration: One scene

Devil-Restraining Grip(p.179)
Cost: 5m, 1wp; Mins: Perception 4, Essence 3; Type: Simple Keywords: Combo-OK, Obvious Duration: One scene

God-Cutting Essence(p.179)
Cost: 1m Type: Supplemental Keywords: Combo-OK, Obvious Duration: Instant
Inflicts aggravated damage on spirits


Wyld-Sensing Instincts(p.185)
Cost: 3m, 1wp; Mins: Perception 3, Essence 2; Type: Simple Keyword: Combo-OK, Wyld Duration: Indefinite

Outland-Navigating Guile(Ink Monkeys)
Permanently upgrades Wyld-Sensing Instincts

Eagle-Fish Transition Prophecy (p.186)
Cost: 12m, 2wp Type: Simple (dramatic action) Keywords: Combo-OK, Obvious, Wyld Duration: Instant

Intelligence[edit]

2nd Intelligence Excellency
Flawless Intelligence Unity

Laughing into the Teeth of Madness
Cost: 5m, 1wp Type: Reflexive (Step 2) Keywords: Combo-OK Duration: One scene

Burgeoning Wyld Infliction
Cost: 5m, 1wp Type: Simple Keywords: Combo-OK, Obvious, Shaping, Stackable, Touch Duration: (Lunar’s Essence) days

Argent Weaver Art(Luna)

Countless Lustrous Strands(Everlasting Glory)
Cost: 5m, 1wp; Type: Simple Keywords: Combo-OK, Gift, Obvious Duration: One scene 3m to activate with DBT or BPC

Wasp of the Labyrinth Trick(Ink Monkeys)
Cost: 1m Type: Simple (Speed 4, DV -1) Keywords: Combo-OK, Stackable Duration: Indefinite


Terrestrial Circle Sorcery

  • Summon Elemental
  • Demon of the First Circle

Wits[edit]

Essence[edit]

  • Essence: 5
  • Personal:25/25
  • Peripheral:39/48
  • Committed to Charms:
  • Committed to artifacts:9
  • Willpower: 10/10
  • Anima status:

Virtues[edit]

  • Compassion:3
  • Conviction:3
  • Temperance:1
  • Valor:2
  • (Virtue channels used: None)

Limit Break[edit]

Limit:0

Curse of the Hungry Wolverine

Conflict[edit]

Physical[edit]

  • Join Battle:7
  • Dodge DV:8/9
  • Parry DV:6
  • Natural Soak: 6B/3L/0A
  • Resting Soak: 18B/11L/0A Hardness:5B/5L

Movement[edit]

  • Move:5/6
  • Dash:11/12

Social[edit]

  • Join Debate:7
  • Dodge MDV:7
  • Parry MDV:3

Health Levels[edit]

  • -0, -1, -1, -2,-2, -2,-2,-2, -2, -2, -2, -2, -2, -2, -2 , -2, -2, -2,-2, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment[edit]

Silver Strands
Speed:5 Acc:13(14) Damage: +15B/L P Def:+0 Rate:3 Range:50yds

Wards
-Fair Folk (-3) -Demons (-3) -Dead(-3)

Bound Elementals, Spirits and Demons[edit]

Elementals[edit]

Muriena, Cloud Person, Astrological Advisor, Fita-n-akhfa (Wife of the Mind)
Attributes: Strength 1, Dexterity 3, Stamina 1; Charisma 3, Manipulation 3, Appearance 4; Perception 3, Intelligence 5, Wits 2
Virtues: Compassion 4, Conviction 1, Temperance 1, Valor 2
Abilities: Awareness 3, Bureaucracy 2, Dodge 2, Investigation 2, Linguistics 4, Lore 3, Occult 3 (Astrology +5), Performance 3, Presence 3, Socialize 3, Stealth 2
Backgrounds: Allies 1
Charms: Affinity Air Control—Three barrels of wind guard and attack
Benefaction—+1 die to Mental rolls
Dematerialize—Costs 45 motes
Hurry Home—Return to home cloud
Sense Domain—Measure the winds below
Shapechange—Become anything wispy, insubstantial and flowing
Spice of Custodial Delectation—Occult planning and philosophizing
Third (Ability) Excellency—Occult
Soak: 2L/3B (6L/7B vs. Air)
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
Dodge DV: 4 Willpower: 6
Essence: 3 Essence Pool: 60
Other Notes: Cloud people can become many kinds of flying creatures. They always move through the air as easily as they could across land, or more so, and can achieve flight speeds that double their normal movement speed.

Muriena most often takes on the form of clothing for Tara-en.


Tara-en, Nymph, Courtesan, Fita-r-Qalib (Wife of Joy)

Attributes: Strength 3, Dexterity 5, Stamina 3; Charisma 4, Manipulation 3, Appearance 5; Perception 2, Intelligence 2, Wits 3
Virtues: Compassion 1, Conviction 2, Temperance 1, Valor 3
Abilities: Awareness 2, Bureaucracy 2, Dodge 4, Integrity 1, Linguistics (Native: Old Realm; Others: Riverspeak, Seatongue) 2, Martial Arts 3, Performance 4, Presence 4, Resistance 2, Socialize 3, Stealth 4
Backgrounds: Sanctum 1
Spirit Charms: Dematerialize—A nymph may dematerialize for 40 motes.
Elemental Domain—Nymph’s bodies are made of solidified water and water-aspected Essence. For 5 motes and 1 temporary Willpower, a nymph may dissolve itself into the water around it, making it temporarily immune to damage. This power lasts for as long as the nymph concentrates and commits the motes of Essence spent to activate the power, but this is the only activity in which the nymph may engage during that time.
Essence Plethora—Nymphs have 10 extra motes of Essence in their Essence pools.
Harrow the Mind—A nymph may create illusions in the minds of a single target, which distract and confuse her victim. The spirit must pay 10 motes of Essence and one temporary Willpower to activate this ability for a scene. The Storyteller then makes a (Manipulation + Performance) roll for the nymph against the target’s Mental DV, adding a number of automatic successes equal to its Temperance. Only one success is necessary to create the illusion, but each additional success adds to the diffi culty of any roll made to break free of the illusion.
Landscape Hide—Nymphs may pay six motes and one temporary Willpower to merge their bodies in with sea foam.
Measure the Wind—Nymphs use this power for a cost of one mote to take stock of beings they encounter, in order to learn if they are too powerful to trick or seduce.
Natural Elemental Powers—Nymphs have all the powers that are natural to elementals, except Dragon’s Suspire.
Principle of Motion—Nymphs usually maintain a pool of six extra actions.
Nymphs have First and Second Excellencies for the following Abilities: Dodge, Performance and Socialize.
Dodge DV: 6 Willpower: 6
Essence: 2 Essence Pool: 60
Cost to Dematerialize: 40
Other Notes: Nymphs always prefer to flee rather than fight. The novelty of pain wears off quickly, and even these elementals have a strong sense of self preservation. If cornered, a nymph will attempt to use its Charms to seduce or confuse an opponent, then to either infl ict a death blow or escape unnoticed.

Demons[edit]

Bahir additionally retains a Perronelle(6L/12B, 5L/5B Hardness) and a Sesseljae as personal armour and poison resistance.

History[edit]

Bahir was once an academic, born of academics, but his youthful researches in forbidden and esoteric lores left him unsatisfied and restless. Discarding the comfortable life of the savant and scholar he sold everything he owned and set off into the wilds of Creation. He spent nigh on a decade hunting down and investigating rumours of shadowlands, unusual environmental conditions, First Age ruins and skirted the edges of Creation up to the borders of the Wyld itself. No hidden place or forbidden knowledge escaped his pursuit.

His Exaltation came while investigating the borders of the Wyld and wandering just a little too far...Lost in the Wyld, Bahir refused to panic but found himself confronted with visions that were by turns horrifying and wondrous. Finally a woman appeared before him, beckoning him onward, at times becoming almost transparent. In his desperation Bahir clung to the vision of the woman and her unearthly beauty like a drowning man to driftwood until, after many days in which Bahir's sanity was repeatedly tested, he finally came to solid ground once more. Collapsing exhausted to the earth, sobbing and crying with relief, he passed out. When he awoke it was to find yet another woman sitting by his side. This was Aera, the Black Wolf Seer, and it had fallen to her to retrieve the young Exalt.

Bahir's talents made him a natural student for Aera and he threw himself into new studies and duties with the Silver Pact. He was swiftly initiated into the Crossroads society and volunteered for the retrieval packs, happily combining his loves of knowledge and exploration.

Aera became both lover and mentor, leading him step by step deeper into the mysteries of Luna and ensuring that his assignments with the retrieval packs gave him plenty of opportunity to scout areas of interest to both Bahir and the Pact. In the process of one hunt he "stumbled" across the Bastion of Silver Dreams, a Lunar-aspected manse on the edge of Creation containing the dead body of an earlier holder of his Exaltation and a welcome trove of her possessions.

Bahir is obsessed with the experience of the Other, all the manifold aspects of Creation fascinate him and he firmly believes that by integrating the myriad facets through which Essence manifests itself that he walks closer to some ineffable truth. As above, so below, Bahir's quest mirrors aspects of Luna's relationship with Gaia. Perhaps more than even he realises at times. Nonetheless he continues to seek out Heart's Blood forms wherever he goes and looks to expand into the other realms; the Elemental Poles, Demon forms and the Underworld all beckon to him in dreams and vision-quests in the Wyld.

Bahir has begun contributing to Thousands Streams river projects with some subtlety. In general he begins by scouting the area with his various unusual senses and establishing what spirits and mortals have the most influence. Then he carefully gains influence over the local little gods and spirits. Whilst doing that he begins entering the dreams of those mortals most useful to him, inserting prophetic and visionary dreams that presage his arrival and promise great things to come as well as laying down various symbolic resonances with animal forms from his library. Shortly after that he begins appearing to selected individuals in those animal forms in a manner that supports the dream imagery and, where possible, enlisting the aid of little gods or deploying elementals to support his themes. Eventually, when he judges the timings to be right, Bahir appears in person. Bahir then begins to teach the populace various rites and observances embodying the deep truth of man's proper relationship to Gaia. This normally culminates in a festival-pilgrimage, a ritualised wandering intended to sanctify the area, in which he can cement his influence. Having established his position Bahir makes further use of magic and dreamwalking to guide his charges in their sleep.

Personality[edit]

  • Protean Trickster, dreamwalker and visionary. Bahir is as mercurial as his Goddess and conciously so. Bahir believes what he believes with utter conviction, this much is true. But what he believes can shift very rapidly with the times and even somewhat whimsically. If he's engrossed with a project then he will tend to have precise and well-laid plans and goals but his curiosity can lead him astray in an instant. This is something he is working on at Aera's insistence.

Goals[edit]

  • Experimental projects mixing unusual spiritual and Essential elements.

Family[edit]

Each Member[edit]

Circle[edit]

Each Circlemate[edit]

XP[edit]

  • Earned: 30(as of 30/10/10)
  • Spent: # (make a list of all purchases here)
  • Unspent: #