Basic Rules, attributes and skills

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General principles

  • Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
  1. Reduce rolling in the game, especially in combat (hence adopting the ore system)
  2. Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
  3. Reduce the complexity of Torg. Always opt for the simpler solution
  4. Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)


STATS and SKILLS[edit]

  • As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
  • BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS
    • This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury.
    • Tag skills are
      • Athletics (includes swimming/running/endurance/lifting/gymnastics)
      • Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
      • Brawling (unarmed fighting)
      • Martial arts
  • COORDINATION - this encompasses the Torg stat of DEXTERITY
    • This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.
    • If not in armour, threat in melee = average of COORD and Weapon skill (if better than Average of Body and Weapon skill)
    • For projectiles, threat = average of COORD and dodge
    • Tag skills are
      • Dodge/Escape
      • Ride/Drive________ (eg horseriding, land vehicles)
      • Stealth/Thievery
      • Weaponskill ________ (eg blades, guns, thrown weapons)
  • CHARM- this encompasses the Torg stat of CHARISMA
    • This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
    • Tag skills are
      • Perform _________ (eg dance, song)
      • Command
      • Taunt (includes Jest)
      • Persuade (includes lie/plead/haggle/streetwise)
  • SENSE - this encompasses the Torg stat of PERCEPTION
    • This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).
    • Tag skills are
      • Survival (includes tracking/orienteering/direction)
      • Intuition (includes sensing spells/supernatural)
      • Scrutinize/Find
      • Ride/Drive (only flying mounts, air and water vehicles)
  • KNOWLEDGE - this encompasses the Torg stats of MIND and translates to BRAINS
    • This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought, reason, and knowledge.
    • Tag skills are
      • Strategy/Tactics
      • Lore ________ (eg occult, science)/Languages
      • Spellcasting
  • SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
    • This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
    • Tag skills are
      • Intimidate
      • Faith
      • Reality

DERIVED STATS[edit]

  • THREAT
    • For Melee Combat: threat = Average of body + Weapon skill (if in armour) OR (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
    • For Projectile combat: threat = Average of Coord + Dodge
    • For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
  • RESIST
    • resist = Average of Spirit + Spellcasting