Batgirl - PL 14

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Batgirl (Cassandra) Concept: Former Assassin turned World's Greatest Martial Artist (DC) Ability Scores: Str 14,Dex 20,Con 14,Int 13,Wis 14,Cha 12 [27pp] Base Attack Bonus: +5; Defense Bonus: +10 [25pp] Skills: (5)Acrobatics +15, Balance +12, (3)Escape Artist +13, (4)Hide +14, (4)Intimidate +5, (4)Knowledge (Martial Arts) +5, (4)Move Silently +14, (5)Sense Motive +7, (3)Spot +5, (2)Survival +4, (2)Swim +4 and (3)Taunt +4. [39pp] Feats: Accurate Attack, Attack Finesse, Attack Focus x4(unarmed)*, Blind-Fight, Chokehold, Dodge, Evasion, Expertise (Improved Trip), Improved Critical x2(unarmed), Improved Initiative, Improved Pin, Lightning Reflexes, Move By Attack, Power Attack(Takedown Attack), Rapid Strike, Startle, Suprise Strike, Toughness and Whirlwind Atttack. [50pp] Powers: Strike +5[Extras: Running;Cost: 10pp]; Super-Dexterity +5[Extras: Deflection(Automatic/Reflection-Flaw: Unarmed only), Senses; Cost: 35pp] [45pp] Equipment: Batarangs +3[Extra: Mighty; Flaw: Uses; Cost: 3pp]; Suit +2[Extra: Clinging; Cost: 4pp]; Bat-Rope +8[Effect: Swinging; Cost: 16pp] Atk +13 melee(+7S, punch); +9 ranged; SV Dmg +4(+12 Evasion), Fort +2, Reflex +12, Will +2; Initiative +14(+5 Dex, +5 Super-Dex, +4 Improved Init.); Defense 30(+10 base, +5 Dex, +5 Super-Dex)