Batman PL15

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BATMAN, PL: 15;

INIT: +4, DEF: 20/15; Base Speed 30/60/120; MELEE +12, RANGED +13, MENTAL +4.

SAVES: DMG +4, FORT +4, REF +4, WILL +4;

ABILITIES: STR 16 (+3), DEX 18 (+4), CON 18 (+4), INT 20 (+10), WIS 18 (+4), CHA 20 (+5)

SKILLS: Acrobatics* +9/5, Balance +9/3, Bluff +10/5, Computers* +16/1, Demolitions* +13/1, Diplomacy +12/3, Disable Dev* +13/1, Disguise +10/3, Drive* +7/3, Escape Artist +9/5, Gather Info +10/5, Hide +12/8, Innuendo* +10/1, Intimidate +9/4, Jump +5/0, Knowledge: (Trivia +11/1, Gotham +11/1, Martial Arts +11/1, Weapons +11/1, Criminals +11/1), Listen +9/5, Medicine* +9/5, Move Silent +12/8, Open Lock* +9/3, Pilot* +7/3, Profession: Businessman +9/5, Read Lips* +11/1, Repair* +16/1,Science:( Forensics +16/1, Psychology +16/1, Engineering +16/1, Chemistry +11/1, Biology +11/1, Physics +11/1), Search +15/5, Sense Motive +10/6, Sleight/Hand* +11/5, Spot +9/5, Survival +9/5, Taunt +7/.

FEATS: All-Out Attack, Takedown Attack, Assessment, Ranged Disarm, Blind Fight, Connected, Dodge, Fame, Headquarters, Imp. Disarm, Imp. Trip, Indomitable Will, Vehicle(x4), Move-By Attack, Master Plan [Can prepare for an encounter ahead of time], Startle, Stunning Attack.

POWERS: SUPER INTELLIGENCE +5; SOURCE: TRAINING SCIENTIFIC GENIUS +10, [Extras:Clevor Inventor, Utility Belt; Stunt: Frentic Work (x2).

WEAKNESS: Quirk - Obsession with Justice, Quirk - Paranoid.