Battlefleet Gothic Endless Catgirl Odyssey

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This is the page for Delacroix's RT game.

Cast[edit]

Silent Wayfarer: Arch-Militant Aisha-nya~
Scarik: Missionary Rin
Faustus21: Seneschal Cho-un Sei
Bovinemadness: Navigator Sagara Mai
Shawn_Hagen: Voidmistress China Red
Cyphr: Explorator Sophie Caligari
Axelius: Astropath Transcendent Cerise Boone
Rogue Trader Sample Character Sheet

Known NPCs[edit]

Seneca Harlock, the previous holder of the Harlock Warrant
Juvenal Harlock, the Rogue Trader
Commander Setebos Caliban, the Arcadia's number 2 officer

The Warrant[edit]

Age of Rebirth: The Harlock family's Warrant is ancient, perhaps as old as the Empire itself. SP 12 PF 10, 1 Archaeotech component

Fallen from Grace: The current Harlock has sadly inherited a dynasty on the brink of disaster; currently, besides the fabulous ship and its crew, your assets amount to a nebulous web of favours, contacts, and precious little in the form of hard currency or profitable assets. SP 4 PF 2

Reward: The first Harlock's deeds have vanished into the mists of time, but all agree that he was granted his Warrant as a reward for some act of phenomenal, selfless courage. SP 16 PF 2

Age of Plunder: The Harlocks have always stood at the forefront of the Imperium's fight against its enemies, in times of peace taking the fight to those who spurned their glorious human birth to make war on their fellows. The Harlocks still have a dark reputation amongst pirate clans of the Expanse… SP 12 PF 2

Adeptus Mechanicus: It's whispered that the previous Harlock had ties with a heretek Magos named Toshiro… SP 10 PF 4

Famous: While as individuals your deeds do not yet resound amongst the stars, the name of the Harlocks is well-known… and as much reviled as exalted. SP 14 PF 4

SP 68 (-57 ship) PF 24

11 SP to play with

The Arcadia[edit]

Ambition-class Cruiser


5km long, 2km abeam; 25 megatonnes; 90,000 crew; 3 gravities max sustainable accerlation

Speed 5
Manoeuvrability +12
Detection +15
Hull Integrity 66
Armour 17
Turret Rating 2
Space 75
SP 57
Weapon Capacity Prow 1 (Armored Prow removes this slot), Port 2, Starboard 2

Current Hull Integrity Maximum Hull Integrity
UNKNOWN 66
Current Morale Maximum Morale
UNKNOWN 104
Current Crew Maximum Crew
UNKNOWN 100

Machine Spirit Oddity[edit]

  • Wrothful
    • The ship's spirit constantly smoulders with anger. In battle, it explodes into a berserker fury, straining and exhausting its systems. During combat, the ship gains +1 Speed and +7 Manoeuvrability. Out of combat, the ship suffers -1 Speed and -5 to Manoeuvrability and Detection.

Past Histories[edit]

  • Battle-Blooded (actually Wrested from a Space Hulk, but adjusted for ship's history)
    • The Harlocks gained their Warrant through courage and sacrifice, but made their name with slaughter. During the Age of Piracy, the Arcadia set the stars afire with its guns, showing no mercy to privateers, raiders, and xeno-marauders. Its survival to the present day is a testament to the superior construction of those hallowed days and to the exceptional quality of the ship itself, but its long history, awash in the blood of foes and crewmen alike, has left its mark on history and on the ship. Steeped in slaughter, the bulkheads themselves seem to resonate with misfortune. The ship gains +1 Armour, +1 Speed and +3 Manoeuvrability. However, every time the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two. The curse can have many other effects as well, many ill, but a truly skilled Rogue Trader can turn any situation to profit...


Current Equipment

Armaments[edit]

Weapon Name Power Space SP Strength Damage Crit Range Location
Mars Pattern Macrocannon Broadside 4 5 1 6 1d10+2 5 6 2x Starboard; 2x Port

Essential Equipment[edit]

  • Jovian Pattern Class 4 Plasma Drive
  • Strelov 2 Warp Engine
  • Geller Field
  • Double Void Shield
  • Ship Master's Bridge
    • Master Plotting Table: All Piloting and Navigation tests by crew on the bridge gain +5
    • Improved Fire Direction: All Ballistic Skill Tests to fire shipboard weapons gain +10
  • Vitae Pattern Life sustainer
  • Voidsmen Quarters
  • Deep Void Auger Array
    • Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship's Detection
    • External

Secondary Equipment and Facilities[edit]

  • Armored Prow
    • Imposing: A ship this Component may not have Prow macrobatteries or lances. This ship gains +4 armor only in its fore arc. This ship also deals 1d10 additional damage when ramming.
  • Gravity Sails
    • The Currents of Space:A starship with this component gains +1 Speed and +5 Manoeuvrability
    • External
  • Observation Dome
    • Engraved Star-charts: When working towards an Exploration objective, the players earn an additional 50 Achivement Points towards completing their objective.
    • Cure for Claustrophobia: Increase More permanently by 1.
  • Teleportarium
    • Surprise Strike: characters may make Hit and Run Attacks with a piloting test, as the travel directly to the heart of the enemy vessel. When using the teleportarium to perform such an attack, the attacker receives +20 to his Command Test. (The teleportarium may be used in any number of other ways, such as guaranteeing escape from sticky situations on a nearby planet, at the GM's discretion)
  • Temple-Shrine to the God-Emperor
    • Inspiriation: Increase Morale permanently by 3
    • Awe of the God Emperor:When working toward a Creed objective, the players earn an additional 100 Achievement points toward completing that objective.
  • Librarium Vault
    • Accumulated Data: Any Investigation Skill Tests made aboard this ship gains +10

Other quirks[edit]

  • Transportation: the Arcadia's hold provides storage space both for planetside vehicles and smaller transport shuttles, but the most frequently used form of transport aboard the ship is the austeryx. A large, flightless bird retrieved from an otherwise unprofitable Death World years before, the austeryx's deceptively-spindly frame, agility, and mile-eating trot are perfect for anyone looking to quickly travel along the ship's narrow, frequently-congested corridors. The captain, of course, has his own carriage for the shadow-horses, but we haven't decided yet if that would be appropriate or desirable.

Endeavours[edit]

Lesser[edit]

  • Homecoming: tour the depths of the Arcadia and sniff out the source of mutiny
  • Blood in the Water: track down whoever was responsible for crippling the Arcadia

Greater[edit]

Grand[edit]