Beastman
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A new hired gun....usable only by Chaos Cults, and Wyrd gatherings.
Hire Fee - 10 creds, so it adds 50 pts to the Gang rating
Beastman Characteristics :
M WS BS S T W I A Ld 4 4 3 3 3 2 3 1 7
A beastman starts with 4 advances and cannot increase any beyond 2. They can go above normal maximums.
Advance Table :
1) +1 Strength 2) +1 Toughness 3) +1 Initiative 4) roll a further D6 1-2) +1 Weapons skill 3-4) +1 Wounds 5-6) +1 Leadership 5) Roll a further D6 1-2) Beserk Charge 3-4) Killer Reputation 5-6) True Grit 6) Roll a further D6 1) Impetous 2) Nerves of Steel 3) Crushing Blow 4) Iron Jaw 5) Body Slam 6) Hurl Opponent.
- A Beastman can be armed with either :
A sword A Massive club, axe or sword. Club, Maul or Bludgeon Flail.