Bensom
A character for http://wiki.rpg.net/index.php/DS_In_The_Lions_Den, a Dungeons & Dragons game of Desert Survival.
Contents
Character Description[edit]
Race: Human
Gender: Male
Age: 27
Height: 5'8"
Weight: 275 lbs.
Vision: Normal
Size: Medium
Language: Common, Darconic
Alignment: Neutral
Theme: Templar
Level: 4
Total XP: 3755
Combat Block[edit]
Weapon:
Long Sword - 1d8 Damage. 6 lbs
HP: 46 - Bloodied: 23 - Healing Surges: 11 - Surge Value: 10
AC: 26
Fort: 17
Reflex: 13
Will: 16
Speed: 5 (6 base, -1 for armor)
Initiative: 0
Passive Insight: [ ]
Passive Perception: [ ]
Usual Attack Bonus: +10
Usual Damage Bonus: +[ ]
Ability Scores[edit]
Strength 19 (+4)
Constitution 14 (+2)
Dexterity 8 (-1)
Intelligence 10 (0)
Wisdom 10 (0)
Charisma 15 (+2)
Skills[edit]
Trained
Arcana +7, Athletics +9, Endurance +7, History +7, Intimidate +9
Untrained
Acrobatics -2,Bluff +4, Diplomacy +4, Dungeoneering +2, Heal +3, Insight +2, Nature +2, Perception +2, Religion +2, Stealth +1, Streetwise +4, Thievery -1
Skills marked in bold take an additional -2 while wielding heavy shield. This is not included in the values above.
Racial Feats[edit]
Bonus at-will power: You know one extra at-will power from your class.
Bonus feat: You gain a bonus feat at 1st level. You must meet the feat's prerequisites.
Bonus skill: You gain training in one additional skill form your class skill list.
Human Defense Bonus: +1 to Fortitude, Reflex and Will defenses.
Feats[edit]
Proficiency in the following:
Armor (All)
Light/Heavy Shield
Simple/Military Melee
Simple/Military Ranged
Holy Symbol
Other Feats:
Weapon Focus (+1 damage axe)
Weapon Proficiency (+1 proficiency axe)
Shadow Born (+1 to saving throws while you are in dim light or darkness)
Shadow Control (You gain +1 bonus to all defenses while you are in dim light or darkness)
Class / Path / Destiny Feats[edit]
Dark Menace
Benefit: Whenever you make a weapon attack against an enemy granting combat advantage to you, that enemy takes extra damage equal to your Charisma modifier.
Spirit of Fury (Vice)
Benefit: While you have combat advantage against an enemy, you gain a +2 bonus to damage rolls. The bonus increases to +4 while you are bloodied or adjacent to a bloodied creature.
Powers[edit]
At-Will[edit]
- Vengeance Strike - Divine, Shadow, Weapon
Standard Action - Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. You gain a power bonus equal to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8).
(Upgrade at level 21)
- Ferocious Strike - Divine, Shadow, Weapon
Standard Action - Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] = Strength modifier damage. You gain combat advantage against the first enemy you attack before the end of your next turn.
(Upgrade at level 21)
- Dominator Strike - Divine, Shadow, Weapon
Standard Action - Melee weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. You gain temporary hit points equal to your Charisma modifier.
(Upgrade at level 21)
Encounter[edit]
- Dread Smite - Cold, Divine, Necrotic, Shadow
Free Action - Personal
Trigger: You target an enemy with an at-will weapon attach power.
Effect: The target takes cold and necrotic damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends).
(Upgrade at level 7)
- Templar's Fist - Arcane, Implement, Psychic
Standard Action - Close (Burst 5)
Target: One creature in burst
Attack: Primary ability vs Will
Hit: 1d10 + ability modifier psychic damage, and the target is slowed until the end of your next turn.
Effect: The next ally who hits and damages the target before the end of your next turn gains a +3 power bonus to attack rolls until then end of his or her next turn.
(Upgrade at level 11)
- Reward the Obedient - Arcane, healing
Standard Action - Close (burst 5)
Target: One enemy in a burst
Effect: The next ally who ends his or her turn adjacent to the target before the end of your next turn can spend a healing surge and make a saving throw.
- Fearsome Command - Arcane, Fear, Implement, Psychic
Standard Action - Area (burst within 10 squares)
Target: Each creature in burst
Attack: Primary ability vs. Will
Hit: 2d6 + ability modifier psychic damage, and the target is slowed until the end of your next turn.
Effect: The next ally who hits and damages one of the targets before the end of your next turn automatically succeeds on ant one saving throw at the end of his or her turn.
(Upgrade at level 13)
Daily[edit]
- Servent of Vice - Conjuration, Shadow
Minor Action -Close Burst 2
Effect: You summon a Small servant in an unoccupied square in the burst. The servant lasts until the end of the encounter. The servant occupies it's square and can be attacked. It's defense equals yours, and it is destroyed if it is hit by an attack. Creatures other than you grant combat advantage while next to the servant.
You can give the servant the following commands.
Move Action(Teleportation): The servant teleports up to 6 squares.
Minor Action: The servant tries to answer a question you pose to it. The DM determins a DC forthe question, and you roll a d20 and add 7 + one-half your level. For every daily magic item power sacrificed by you or an ally within 5 squares of the servant, the servant gains a +5 bonus to the check. You can take this minor action a number of times per day equal to your Charisma modifier.
Utility[edit]
- Shroud of Shadow - Shadow
Minor Action - Personal
Effect: You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points.
(Upgrade at level 11)
Equipment[edit]
- Platemail (50gp)
- Carikal (15gp)
- Heavy Shield (10gp)
- 25gp