Billy

From RPGnet
Jump to: navigation, search

"Vital" Statistics[edit]

(Character Inspiration: Joseph Gordon-Levitt)

Name: William "Billy" Jacobs

Player: Maledicta

Clan: Daeva

Covenant: Carthian Movement

Mask: Jester

Dirge: Nurturer

Beats: [] [] [] [] []

Experience Points: 20 (20 spent)


Background: Coming

Status[edit]

Health: 8

Willpower: 5

Blood Potency: 1

Vitae: 10

Humanity: 7

Size: 5

Defense: 7

Speed: 11 (+2 Vigor)

Armor: 0

Initiative Modifier: 7


Aspirations[edit]

1. Coming

2. Coming

3. Coming

Banes[edit]

Clan Bane: The Wanton Curse. Daeva immerse themselves in the mortal world; it not only feeds them, it compels them. When Daeva choose vessels, they become obsessed. When they drink from a mortal once, they’re fine. On their second and further drinks from the same source, roll Humanity. Failure causes the Persistent Dependent Condition toward the mortal (see p.302). The Condition only goes away with the mortal’s death. For this reason, Daeva tend toward either remarkable promiscuity, or they cultivate massive harems and herds.

Touchstones[edit]

Former Bully with whom he has reconciled and even formed a tentative friendship.

Disciplines[edit]

Celerity 2

Majesty 1

  • Awe

Vigor 2

Attributes[edit]

Mental

  • Intelligence 3
  • Wits 3
  • Resolve 2


Physical

  • Strength 3
  • Dexterity 3
  • Stamina 3


Social

  • Presence 3
  • Manipulation 2
  • Composure 3


Skills[edit]

Mental

  • Academics 2
  • Investigation 1
  • Medicine 1
  • Politics 1


Physical

  • Athletics 2
  • Brawl 3 (Grappling)
  • Drive 1
  • Weaponry 2 (Baseball Bat)


Social

  • Empathy 2
  • Intimidation 3 (Veiled Threats)
  • Persuasion 2
  • Socialize 2
  • Streetwise 1
  • Subterfuge 1


Merits[edit]

Status: Carthian Movement 1

Defensive Combat (Brawl) 1

  • Defense is calculated with Brawl when fighting Unarmed

Feedings Grounds 2 (The bar where he works as bouncer)

Fighting Style: Grappling 2

Language (French) 1

Safe Place 2 (Small apartment in the French Quarter)

Striking Looks 1

Unarmed Defense: Brawl 1

  • When facing an unarmed opponent and not Dodging, increase Defense by 1

Equipment[edit]

Cheap smartphone

Baseball bat (mainly for intimidation purposes)