Black Claw

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Black Claw

Sometimes you just have to use what you got to get ahead, and he was born with mutant powers.

As a second story man, life was easy. It was when he was stopped mid job that things changed. The owner got home early and he was forced into hiding till the cost was clear, but the man would not leave. He was found in the closet and a struggle started. At first he did not like to use his powers, to be a mutant, but this fight was starting to get ugly.

He had gotten into the kitchen and gotten a knife, if this did not work then he would be forced to use his powers. It worked, he bluffed his way out, but now the owner had seen his face and he was a wanted man. Easy jobs would be harder to come by now, he would be forced to use his powers to make a profit.

Sense the knife worked last time he decided to take it as his weapons of choice. He fashioned a black body suit with special gloves with long razor sharp knives mounted as claws, this would work out fine. The suit with the claws combined with his natural mutant abilities and strength should make the jobs go much easier. He needed a name ..... Black Claw

Black Claw PL 10 (150PP)

Init +4; 30ft (Run), 25ft (Leaping); Defense 22/18 (8 Base, 4 Dex); BAB +8; +12 Melee (14L Claws), +12 Ranged; SV Dmg +4 (6 Protection), Fort +4, Ref +6, Will +1; Str 18, Dex 18, Con 18, Int 14, Wis 12, Cha 10 (Total 70PP)

Skills: Balance 4/+8, Sleight of Hand 4/+8, Move Silently 5/+9, Open Lock 4/+8, Disable Device 4/+6 (Total 21PP)

Feats: Darkvision, Rapid Strike, Lightning Reflexes, Expertise (Total 8PP)


  • Super Strength +5 (Source: Mutation; Extra: Leaping) (Cost 5 / Total 25PP)
  • Obscure +10 (Source: Mutation; Flaw: Range down to personal) (Cost 1 / Total 10PP)
  • Claws (Weapon) +5 (Source: Technology; Lethal Damage; Extra: Clinging) (Cost 2 / Total 10PP)
  • Protection +6 (Source: Technology; Flaw: Suit) (Cost 1 / Total 6PP)