Black Paladin

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Black Paladin

Where there are heroes, there must be villains for them to fight, and sometimes the same one gets to fight heroes of different times. The Black Paladin is one of those lucky few.

Once Arthur died, the knights tried to hold things together, they did well despite the workings of the workings of the Knight of the Crow. He was the second best swordsmen in the land, unfortunately he was constantly running into the best, Lancelot.

Things came to a head one morning when he set an ambush for Lancelot. The knight rode though the town that had been attacked and out into the woods where his men were waiting to attack. Despite the element of surprise, Lancelot defeated of the dark knights men while only suffering a few minor wounds. He tracked the Knight of the Crow to the river where he had hidden a few traps.

The battle was a close one, but even in an injured state, Lancelot could not be defeated, The Blank Paladin laid on the shore of the river, a broken man, dying.

Even a man as evil as the Black Paladin had his allies and lovers, and one of his lovers was a witch. She found the body of her lover and took him back to her coven, intent of keeping him from death. Her magic could not heal the wounds, but she could keep the man alive, in a deep sleep, for years as the wounds healed themselves.

He would awaken in modern times, there was no Lancelot or other knights, just men in strange clothing to stop him. The reign of the Knight of the Crow was about to begin after a long delay.

Black Paladin PL 12 (180PP)

Init +4; 30ft (Run), 60ft (Teleport); Defense 22/22 (8 Base, 4 Dex); BAB +8; +13 Melee (14S Mace), +13 Ranged (14S Mace); SV Dmg +5 (10 Protection), Fort +5, Ref +4, Will +2; Str 18, Dex 18, Con 20, Int 14, Wis 14, Cha 18 (Total 82PP)

Skills: Disguise 1/+3, Intimidation 5/+9, Riding 5/+9, Taunt 6/+10, Sense Motive 3/+5, KS: Old Britannia, Spot 2/+4 (Total 26PP)

Feats: Identity Change, Immunity (Aging), Attack Focus (Mace) (Total 6PP)


  • Dark Mace (Weapon) +10 (Source: Mystical; Extra: Mighty; Power Stunt: Energy Blast) (Cost 2 / Total 20PP)
  • Armor of Victory (Protection) +10 (Source: Mystical; Extra: Teleportation; Flaw: Device (Suit of Armor) (Cost 2 / Total 20PP)
  • Shield (Deflection) +10 (Source: Mystical; Power Stunt: Melee Bonus) (Cost 2 / Total 20+2PP)
  • Combat Sense +4(Source: Training) (Cost 1 / Total 4PP)