Blowtorch

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Blowtorch

He always loved fires, the bigger the better. He even trained as a arson investigator, he thought it would get him closer to the fires. He learned that as an investigator, you often get the fires after they had done the bulk of their work. That was no fun.

Then he thought "What better way to watch a big fire then to set it yourself". He started his life of arson with a four story warehouse, it was beautiful.

He really wished that he was like that fire wielding mutant downtown, but fate was not on his side. He had to come up with a way to make larger fires, faster. He went to a army surplus store and bought a flame thrower from WWII. With his knowledge in fire and his basic mechanical skills he repaired then improved the design.

He went all the way, even making a costume. Blowtorch was born.

Blowtorch PL 8 (120PP)

Init +4; 30ft (Run); Defense 22/17 (7 Base, 4 Dex, 1 Dodge); BAB +7; +13 Melee (2S Punch), +13 Ranged (8 Flame Blast); SV Dmg +3 (7 Protection), Fort +3, Ref +4, Will +1; Str 14, Dex 18, Con 16, Int 16, Wis 12, Cha 12 (Total 63PP)

Skills: Mechanics 4/+7, Disable Device 4/+7 (Total 8PP)

Feats: Point Black Shot, Rapid Strike, Multi Shot, Dodge, Surprise Strike, Attack Awareness, Choke Hold (Total 14PP)

Powers:

  • Flame Thrower (Weapon) +8 (Source: Technology; Extras: Area Effect, Contagious; Power Stunts: Energy Blast, Penetration Attack) (Cost 3 / Total 24+4PP)
  • Armored Vest (Protection) +7 (Source: Technology; Flaw: Device [Vest]) (Cost 1 / Total 7PP)