Blue Manta

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Background[edit]

Wil Scott always wanted to change the world, and he always loved the sea. Growing up as the son of a Florida fisherman, he worked his fathers boat the Manta when he could while he effortlessly flew through school. He was endlessly fascinated with the life the nets brought aboard, asked a million questions of the fishermen and divers and earned himself the nickname “Little blue” (from some wit who called him a walking book of the Big Blue).

His fascination took a different turn when he was awarded a scholarship at Miami State and aced a double major in Marine biology and Sciences in two years. When he finally finished his four year degree he had a slew of bachelors, three Masters and Two PhDs. People noticed, including a government run special projects Lab. A young Wil was offered what he thought was the opportunity of a lifetime – to work on cutting edge marine science special projects with unlimited funding. He saw it as a way to finally follow his dream and make the world a better place.

He should have known better.

Shortly after completing a project for deep sea operation suits that had been stalled for years (the Nanomesh bodysuit), he was inducted into project MU. At the heart of this project was a study on adapting workers temporarily for long term underwater mining. What Wil didn’t know was the source of the genetic templates he was working on – a captive Atlantean. He discovered this when he was working late one night and the Hero known as Stingray broke into the facility. Initially scared into submission, he was horrified to discover that his “work” was being extracted from a young Atlantean girl named Alora, whom Stingray had come to free.

There and then his world crumbled, and his fury at being used led him to help Stingray get away with the girl. In the process, he destroyed all of project MUs research, crashed the mainframe and faked his own death in the resulting explosions.

A year later, the hero known as Blue Manta appeared. Coincidentally, a young businessman and inventor named Scott Williams founded a company that developed new methods and technologies across a wide range of marine industries and sciences. Marinetech is a young company, still shaky, but is making big noises.

Blue Manta was, until the Civil War, a relatively unknown hero, although he had worked alongside a few of Floridas’ local vigilantes. He has disrupted the local drug and gun-running trade enough that the Cartels have put a bounty on his capture, dead or alive. He has also visited Hydrobase and Stingray more than once and managed to meet up with Alora again during one of his adventures. They have a tentative relationship, complicated by politics and their own differing physiologies.

When the Civil War erupted, Blue Manta disappeared. However, some time after the dust settled, he reappeared and registered. The government now knows him as Scott Williams, an identity carefully crafted to bear examination-if not looked at too deeply. Meanwhile, Wil Scott leads a triple life as a registered hero, up and coming CEO of a promising company and, deep inside, a young man who still wants to change the world for the better.

The M.A.N.T.A. Suit[edit]

The M.A.N.T.A. suit (Marine Augmented Nanomesh Training Array)is Wils earliest creation at Project MU. Originally created as a test-suit for his more radical technical innovations, he stole it on the night he fled. Nanomesh is already known to S.H.I.E.L.D. and other agencies, and was one of the big patents that help found his company. The big secret designs he has incorporated into the suit are the result of his second big breakthrough – NanoDNA (NDNA) an artificial form of blending and creating a variety of effects mimicking those of the natural world, but amplified many times. NDNA bonds with its user when worn, and responds as if “part” of the user. A unique fusing of biological and cutting edge nanotech, the suit mimics life and living functions without being alive.

The potential for NDNA is enormous, and something Scott Williams still hasn’t fully comprehended. He does know, however, that he doesn’t want S.H.I.E.L.D getting hold of the technology

Hidden I.D.[edit]

Scott Williams has a mental block (Mind Shield) that only blocks his old identity Wil from being noted. He doesn’t even know its there, but it does make his early life very hazy, even to him. He had this done by Voudon, a local (unregistered) arcane hero, and involved a six week ritual where he literally changed the way he walked, moved, etc. As far as Wil Scott is concerned, he is Scott Williams.

Statistics[edit]

Blue Manta mark III

Power Level: 8 (120 power points)

Abilities:[edit]

  • STR 26(13) (+8(+1))
  • DEX 12(+1)
  • CON 14(+2)
  • INT 24(+7)
  • WIS 12(+1)
  • CHA 12(+1)

Skills:[edit]

  • Computers 4 (+11)
  • Craft (Electronic) 6 (+13)
  • Craft (Mechanical) 6 (+13)
  • Diplomacy 6 (+7)
  • Disable Device 3 (+10)
  • Knowledge (Business) 3 (+10)
  • Knowledge (Life Sciences) 6 (+13)
  • Knowledge (Technology) 6 (+13)
  • Language (Spanish )
  • Notice 4 (+5)
  • Sense Motive 4 (+5)
  • Stealth 4 (+5)
  • Swim 3 (+4/+11)


Feats[edit]

  • Attack focus 2 (melee)
  • Dodge focus 2
  • Environmental Adaptation (Underwater)
  • Fearless
  • Improved Initiative
  • Inventor
  • Jack-of-All-Trades
  • Luck 1
  • Seize Initiative

Powers[edit]

M.A.N.T.A. skinsuit Device (hard to lose) 10

  • Flight 4[Manta "wings"]

-AP-Swimming 7+Speed 1

  • Blast 8 (PF:Accurate)[Bioelectric bursts]

-AP- Enhanced Ability (Strength) 13+Super strength 2 [Bioelectric Nanomesh enhancement]

  • Protection 7 (E:Impervious)[Marine Exoskeletal NDNA]
  • Super-Senses 6 (Blindsight, Extended, Radius (sonar))[Ceta Sonar]
  • Immunity 3 (Cold, High Pressure, Breathe underwater)[Marine NDNA]

Mind Shield (F; Only against Mind Reading-1, Limited-1 (only about old ID), Uncontollable (doesnt know its there) -1 ). Rank 3.

Combat[edit]

  • Attack +6 (+8 Melee, +8 Blast)
  • Defence 17 (Flat-footed: 13)
  • Initiative +6
  • Grapple: +12 (Attack - +4,Strength - +8)
  • Damage: +8/+1

Saves:

  • Toughness +9(+2)[7 Impervious]
  • Fortitude +5
  • Reflex +5
  • Willpower +4

Personal/Background[edit]

Drawbacks:

  • Normal Identity (well known CEO; Common,Moderate)
  • Power Loss (foulable wing membranes;Uncommon,Minor)

Cost Summary: Abilities 27 + Skills 14 (56 Ranks) + Feats 11 + Powers 41 + Combat 22 + Saves 10 - Drawbacks -5 = 120 / 120

Complications

  • Secret: False identity
  • Responsibility: to his young company; a lot of people depend on him for a living.
  • Secret: Links to other minor unregistered heroes
  • Relationship: Alora, young Atlantean.
  • Honorable: Has an idealistic outlook
  • Secret: Unpatented tech, must keep from prying government eyes.
  • Enemy: Local cartels.