Brahnamin's Characters - Alice

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Alice :: Ship's Cutter[edit]

Alice001.png

"Bullet in the brainpan . . . squish . . ."[edit]

Attributes d6Arrow03.png[edit]

Physical d8 || Mental d10 || Social d6

Trained Skills d6Arrow03.png[edit]

Fight d10

- Tenjin Shinyo-Ryū Jūjutsu d6

Fix d10

Know d10

- Rumors d6

Notice d6

Sneak d6

Treat d10

Trick d12

- Misdirection d6

Untrained Skills d4[edit]

| Craft | Drive | Fly | Focus | Influence | Labor | Move | Operate | Perform | Shoot | Survive | Throw |

Distinctions d8[edit]

Back Alley Cutter: You ain't had much in the way of formal training, but when folk cain't show their face at a legit medical facility, they cain't be too particular about who patches them up.

☑ Step Back: Roll d4 instead of d8 for 1 PP
☐ Street Surgery: This old cargo depot ain't particular sanitary, but at least there's no lawmen about - When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.
☑ Triage: You know how to stabilize a body til you can see to 'em proper - Spend 1 PP to step back another character’s medical or injury related complication.

[Highlighted Skills: Know/Notice/Treat]


Clockwork Orphan: You were just a kid when the war left your body ruined, but piece by piece you've managed to put yourself back together.

☑ Step Back: Roll d4 instead of d8 for 1 PP
☐ Cybernetics: You look normal enough most of the time, til you do that thing you shouldn't be able to do - When you call attention to your enhanced nature, step back Social for the scene to step up Physical for an action.
☐ Slip of a Girl: You're proper tiny, and the configuration of your mechanical bits lets you squeeze and bend in ways a regular skeleton just don't - Spend 1 PP to squeeze through spaces that are just too small for regular folk to manage.

[Highlighted Skills: Fix/Sneak/Trick]


Old Bamboo Dǒulì: This traditional conical hat has been your ubiquitous companion for as long as you can remember, sheltering you from sun and rain and prying eyes.

☑ Step Back: Roll d4 instead of d8 for 1 PP
☑ Give 'em Hell: You don't look like much, but when the chips are down, folk seem uncommon willing to step in on your behalf - When you convince someone to make hell for someone else, spend 1 PP to give them an Asset equal to your Trick die.
☐ Take measure: A Dǒulì's a fine screen for observing folk before they know they're being observed - When you come into conflict with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed, or take an Overconfident d8 Complication if you fail.

Highlighted [Highlighted Skills: Fight/Know/Trick]

Signature Assets d6Arrow03.png[edit]

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

☐ Right in the Phantom Limb: Never know when having a metal/polymer understructure will come in handy - When you spend a PP to avoid being Taken Out from a physical attack or environmental happenstance, you can step back Steady Hands until the end of the Episode instead of taking a Complication. Remove Steady Hands from the Episode if they are stepped below d6
☐ White Knuckling It: Some jobs require more effort than others - Once per scene, you can spend 1 PP to step up or double your Steady Hands asset on a Physical roll when pairing it with an eligible d4 skill.

Bubble Gum: d6 You always have fresh bubble gum somewhere on your person, and usually have a piece in your mouth as well.

☐ Pop Goes the Bubble Gun [sic]: Funny how loud noises can affect folk when they're already nervous. Spend 1 PP to step up or double Trick when you snap your gum as a distraction.

Diceless Assets D0a.png[edit]

Field Medic's Kit: Compact collection of portable medical and surgical necessities.

Episodes[edit]

Background[edit]

It was the constant rebuilding, repairing, replacing and adapting to her various cybernetics through her formative years that led to Alice's interest in surgery and medicine, but she never had the credit or sponsorship to go to medical school and become a proper doctor.

But she studied, and she learned, and she . . . practiced.

Folk on the streets always needed patching up, and it was rare the most badly hurt among them dared show their faces at the hospital or local clinic, where the staff had to report suspicious wounds to the authorities. So there was always opportunity. And when she found her learning lacking, (say that twelve times fast while skipping), Alice always managed to find a duty-bound shepherd or nostalgic browncoat willing to teach a wispy-faced kid the next new thing.

And then there was Nix. The girl mostly knew machine parts, but cybernetics required a certain understanding of human anatomy, tolerances, and physiology, which the older girl could usually be prompted to grudgingly pass along if Alice asked her while she was doing the work.

Nix was dead now. Offed by dust-tweaker for a handful of chits.

When she finally caught him up, Alice spent days showing him every way she knew to keep a traumatized body alive until the cumulative inflicted damage was more than even she could heal.

Fun Fact: Fresh bubblegum did a fair job at masking the stench of stale urine and fresh feces if you didn't chew it flavorless before popping in the next piece.

Now she just had Kenjin. Her Sensei.

One-legged old drunk could still put her on her back twice as often as she managed to put him on his. Probably. She hadn't actually sparred with him since she left the dirt for the ships and stations of the black.

They still waved regular, though.

But her sparring was now mostly with off-grid spacers who thought they could stiff her for her services because she looked like a tattered bit that might get sucked into an air vent if she walked to close. With any luck, the ship she had just signed on with would offer better opportunities.

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