Brahnamin's Characters - Emily Play

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EmilyPlay0001.png

P is for Princess

Lady of Fae
Summon your Army
And let come what May

MY NAME IS . . . Emily Play

AND I AM A . . . Professional Pre-Teen

WHAT'S BEEN KEEPING YOU AWAKE? Doctors, peering and prying; Nurses, poking and prodding; Patients, screaming and screaming and screaming and screaming . . .

WHAT JUST HAPPENED TO YOU? It was just the one little tentacle, growing out of my shoulder, but ma saw it. Saw the little black Fae no taller than my hand from the Neverwhen dancing around my feet. She called the Doctors at Willow Oak and they came for me in their stupid white truck with their stupid white canvas "Hug Me" jacket with the sleeves that buckle in back and strapped me in both and took me away.

I live there now. Willow Oak Asylum.

You know . . . except when I leave.

The doctors can't see the holes in the world. But I can. And the Fae of the Neverwhen are only happy to lead me through the holes . . .

WHAT'S ON THE SURFACE? 12 year old girl in sneakers and sweats. And my gas mask. They say I hafta wear a mask on account of the damn-demic, so I had one of my Fae bring me this. The doctors kept taking it away only to find it back on my face the next hour, so they gave up.

WHAT LIES BENEATH? I am a changeling, a lost princess of the Neverwhen, swapped in the cradle with a human baby. Doctors say I'm delusioning, but the black Fae come to my call, so I just know I'm right. Unfortunately, when I call, I change, and what lies beneath starts growing straight out of what's on the surface, and that gives me away.

The tentacles don't un-grow until the black Fae go.

WHAT IS YOUR PATH? I walk the Ways, the paths between the World and the Neverwhen that riddle the Mad City like rot. One day I will make it to the Neverwhen and take my crown and I will stay. But so far I have not made it past the realm of Nightmares.

If the shadowgirl - the human child I replaced - doesn't kill me first. She has to kill me to come back to the world. She lives in the Neverwhen - ungrateful wretch - but in the Mad City our paths can cross. It may be I have to kill her to finally reach the Neverwhen, but it wouldn't do to be hasty.



TOTAL DISCIPLINE 3

PERMANENT MADNESS 0

CURRENT EXHAUSTION 0

TOTAL FLIGHT RESPONSES 2

TOTAL FIGHT RESPONSES 1


EXHAUSTION TALENT

Vanishing Act: I can get out of virtually any situation without a trace, either by hiding, scampering away, misdirection, or pure bluff and bluster. When whoever is trying to corner me next looks, I'm just gone . . . near as they can tell.


MADNESS TALENT

Princess of the Neverwhen: The black Fae come when I call. Fight for me. Work for me. Dance with me. Guide my way. But when I call, tentacles start growing out of my flesh. The more I call the more tentacles grow, the longer they grow, the stronger.

(1-2 Madness Dice) A few Fae appear, usually unseen by anyone else, they point the way, give warning, do small things for me, act as a distraction, lead me to one of the Ways. [I grow one or two tentacles the length of an arm with the strength of a grasping hand].

(3-4 Madness Dice) Hundreds of Fae appear. They can accomplish quite a bit, or destroy quite a bit. They are a clever workforce. Or a terrible little army. This many of them are capable of keeping my companions on the path when we traverse the Ways, even if those I lead are blind to the path. [I grow three to four tentacles thrice the length of an arm with the strength of gorillas].

(5-6 Madness Dice) Thousands of Fae scramble out of the cobbles and the paving stones, the sewer grates and cracks in the walls, laying their little hands to whatever chaos or destruction I have dreamed for them. I'm not often fast enough to keep them from wreaking their own mayhem as well when this many are to hand. In such numbers they can lead us through the longest Way in an instant. [I grow five to six tentacles the length of tall trees with the strength of giant yellow construction machines].