Brahnamin's Characters - Fletcher

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Fletcher Ben :: Halfliing Cleric[edit]

FletcherBenSticks.png

ATTRIBUTES[edit]

Base

  • || Race Halfling || Gender Male || Ht/Wt 4'0"/80 lbs || Age 35 ||
  • || Alignment Neutral Good ||

Stats

  • || STR 10 (+0) || DEX 17 (+3) || CON 11 (+0) ||
  • || INT 10 (+0) || WIS 18 (+4) || CHA 8 (-1) ||

Sub-Stats

  • || Saves: FORT [4] // REF [3] // WIL [6] || Other Saves: +2 vs Fear ||
  • || HP [38] || Initiative [13] || Speed [20] || Languages - Common; Halfling ||

Racial Traits

  • Small: +1 AC; +1 to hit; +4 to Hide; Speed 20
  • Skills: +2 Climb, Jump, Listen, Move Silently
  • Saves: +1 to all saves; +2 vs Fear
  • Throw: +1 to attack rolls with thrown weapons
  • Favored Class: Rogue

CLASS[edit]

Cleric [L7] XP 21,000 [NXP 28,000]

  • || Deity: The Raven || Deity Alignment: Chaotic Good || Domains: Travel/Trickery ||
  • || Weapons: All Simple || Armor: All Armor/Shields ||

Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).

Granted Powers

  • Free Movement For a total time per day of 1 round per your cleric level [7], you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
  • Bluff (Cha), Disguise (Cha), Hide (Dex), and Wilderness Lore (Wis) are class skills.
  • Turn Undead: [1d20 -1] A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier [2].
  • Spontaneous Casting (Cure Spells)

MAGIC[edit]

Spell Stats[edit]

|| Spell Slots: [6/L0] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4] || Spell Save DC: 14 + SpLv ||

Prepared Spells[edit]

Orisons [6]

  • ||Detect Magic x2 || Light x4 ||

L1 [5]

  • || Command || Comprehend Languages || Inflict Light Wounds [1d8+7] x2 || Obscuring Mist ||

L2 [4]

  • || Darkness 20'r || Inflict Moderate Wounds [2d8+7] x2 || Silence 15'r ||

L3 [3]

  • || Inflict Serious Wounds [3d8+7] x2 || Meld With Stone ||

L4 [2]

  • || Inflict Critical Wound [4d8+7] x2 ||

Domain Spells

  • || Change Self [L1] || Invisibility [L2] || Fly [L3] || Dimension Door [L4] ||

FEATS[edit]

Weapon Focus [Spear]: 1+ to hit.

Weapon Focus [Touch Spells]: +1 to hit

Weapon Finesse [Unarmed/Touch]: Use Dexterity modifier to hit instead of Strength.

COMBAT[edit]

Armor/Weapon Stats

  • || Armor: Chain Shirt [+4 AC] [+3 Dex] [+1 Small] (-2 Penalty) ||
  • || Armor: Small Shield [+1 AC] (-1 Penalty) ||
    • || AC Unarmored/Armored [13/19] (Total Penalty -3) ||
  • || Weapon: Short Spear || [1d20 +7 (+11 Thrown) to hit] || [1d8 + 0 damage] Crit x3 || Qty [6]
  • || Weapon: Dagger || [1d20 +6 (+10 Thrown) to hit] || [1d4 + 0 damage] Crit 19-20/x2 || Qty [3]
  • || Weapon: Unarmed/Touch || [1d20 +10 to hit] ||

NON-COMBAT[edit]

Skills[edit]

Only listing skills with ranks or extra-attribute based bonuses. Note: Bolded Skills are Class Skills.

  • Climb [2] (0 ranks +2 racial +0 Str)
  • Concentration [8] (8 ranks +0 Con)
  • Hide [7] (0 ranks +4 racial +3 Dex)
  • Jump [2] (0 ranks +2 racial +0 Str)
  • Listen [6] (0 ranks +2 racial +4 Wis)
  • Move Silently [5] (0 ranks +2 racial +3 Dex)
  • Profession (Cook) [8] (4 ranks +4 Wis)
  • Spellcraft [8] (8 ranks +0 Int)

Equipment[edit]

Magic

  • 1 Wooden Holy Symbol

Arms/Armor

  • 1 Chain Shirt
  • 1 Small Shield
  • 6 Short Spears
  • 3 Daggers
  • 1 Whetstone

Gear

  • 1 Backpack
  • 6 Pouches
  • 1 Bedroll
  • 14 Days Rations
  • 2 Waterskins
  • 1 Iron Pot
  • 50' Silk Rope
  • 1 Grappel
  • 1 Hooded Lantern
  • 2 Pints Oil
  • 1 Flint/Steel

Clothing

  • 1 Explorer's Outfit

Wealth[edit]

  • || Gold 4 || Silver 6 || Copper 8 || Electrum 0 || Platinum 0 || Gems 0 ||