Brahnamin's Characters - Tentails
Tentails :: Kitsune Mystic[edit]

Do not hurt
- where holding is enough
Do not wound
- where hurting is enough
Do not maim
- where wounding is enough
Do not kill
- where maiming is enough
- The greatest warrior
- is one who does not need to kill
Attributes[edit]
Derived Stats[edit]
Pace [6] || Parry [6] || Size [-1] || Toughness [4]
Core Skills[edit]
Other Skills[edit]
Arcane Background: Gifted [Focus]
- Power Points [25]
Race :: Kitsune[edit]
Kitsune are foxlike humanoids from beyond the mortal realm, typically having orange or white fur and anywhere from 3-9 tails.
Arcane Background: Gifted [6] Kitsune are able to work with illusions and play on the minds of others as well as create an emotional link to the past when handling things of import or standing in a place touched by living souls.
- Confusion
- Illusion
- Object Reading
- Slumber
- Sound/Silence
Hindrance: All Thumbs [-1] Being creatures of magic, Kitsune do not do well with engineered and crafted devices with moving parts.
Reduced Core Skills [Common Knowledge and Notice] [-2] Being creatures of another realm, a kitsune's common knowledge does not map well to knowledge of the mortal realm. They also tend not to pay much attention to things not right in their face.
Reduced Size [-1] Kitsune tend to be small and suffer a -1 penalty to both size and toughness.
Hindrances[edit]
Impulsive - Major - Unless he is specifically concentrating, Tentails lives and acts very much in the moment, to the point that those around him might believe he is prone not to think at all before jumping in feet first.
Outsider - Minor - The Kitsune are considered the Old Ones, or the Ones Who Were and Are Not. At a distance Tentails might pass for one of the Red Fox clan, but up close the distinct fan of his nine tails and the pervasive aura of magic about him makes folk think twice.
Vow - Minor - As a Mystic, Tentails upholds the Vow of Peace. Do not Hurt where Holding is enough. Do not Wound where Hurting is enough. Do not Maim where Wounding is enough. Do not Kill where Maiming is enough. The greatest warrior is one who does not need to kill.
Edges[edit]
Power Points [x2] - Gain ten [10] additional Power Points.
Wealth/Gear[edit]
Weapon[edit]
Armor[edit]
- None
Equipment[edit]
- Pack
- Bedroll
- Waterskin [2]
- Flint/Steel
- Lantern/Oil [1 pint]
- Rope [Hemp, 20yd]
- Whetstone
- Rations [1 wk]