Brahnamin's Characters - True Fae

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Alice[edit]

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"Kitsune? No . . . one tail is enough for me."[edit]

Mantle :: True Fae (Unseelie)[edit]

You are a Fae aligned with the Unseelie Court of Winter. The Nevernever is your home, but you are not above spending time in the Mortal realm and interacting with its people.

Character Aspects[edit]

High Concept

Reluctant Daughter of the Fox Trickster
Your sire was an infamous Trickster with a vicious and callous reputation among the Fae, and you don't always know what to do with that.
Invoke: When attempting to trick or deceive, or when trading on dad's legend.
Compel: When your father's reputation comes back to bite you.



Trouble Aspect

Loose Lips are the Devil's Playground
Some folk know when not to say something . . . (those are not your folk).
Invo/pel: When speaking out of turn or saying the wrong thing can complicate your life.



Free Aspects

"Hexen-freude, Bitches!"
The energy of the Nevernever courses through your veins in a way that does not play nice with modern technology - a trait you've been known to put to good use.
Invoke: When you want to disrupt technology.
Compel: When disrupting technology would interfere with your plans.


Walker of the Ways Between
The Veil is thin for you, and you step between worlds with ease. The Ways hear your whispers, and sometimes they whisper back.
Invoke: When traveling the Ways of the Nevernever
Compel: When the Ways take you where they need you rather than where you want to go.


Boneweaver's Friend
When you swore fealty to Winter, the minotaur, Boneweaver, took you under his wing and taught you to navigate the treacherous waters of the Unseelie court. Of course, much of what he taught you presumes an axe the size of a man and horns to back you up.
Invoke: When you need to navigate the politics and factions of the Unseelie court.
Compel: When your unique training in navigating the politics and factions of the Unseelie court is inappropriate to the task at hand.


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Approaches[edit]

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Guile

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Focus / Haste

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Intellect / Flair

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Force

Core Stunts[edit]

Glamour: You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.

Winter's Favor: Mark Indebted to call upon the Winter Court for favors. One box grants automatic success to a task (provided it is without risk) without having to roll or play out a scene. Two boxes pays for one cost for a ritual spell (page 172) or provides NPCs or a magical resource to assist with a dangerous task. If at least three boxes are unmarked, mark the entire track for the Court to intervene on your behalf and resolve a situation utterly unresolvable under your own power. This action requires formally petitioning the Court and convincing it that the intervention is in their best interest.

Mortal's Darkest Defender: You have honed your skills at battling Outsiders by hunting them in mortal cities’ darkest alleys. When entering a conflict against an Outsider, you get +2 to defense against Outsider attacks and attempts to create an advantage.

Additional Stunts[edit]

Unseelie Magic: You may cast evocations (page 140) that fit the nature of Winter: death, slumber, ice. All Unseelie magic has a cold ambiance, even if its connection to Winter is metaphorical. This magic is ultimately sponsored by the Winter Queens, and using it in a manner counter to their agenda may mark you as an enemy to Winter. You use these as actions with your normal approaches, in any combination. The GM may assign scale (page 182) to your action.

Briar Patch: (as Pathfinder) You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.

Crazy Like a Fox: Because you are a Trickster, you can cause those near you to believe you are about to do something vastly different than what you are actually going to do. You get +2 to Create an Advantage with Guile when you attempt to verbally mislead someone.

Stress & Conditions[edit]

Truthbound

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Ferroburned

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Oathbreaker

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Winter Courtier

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Indebted

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Stress

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In Peril

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Doomed

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Refresh

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Personal Details[edit]

Born the only daughter of a Wyld Fae Trickster of rough reputation, Alice had a strange and troubled childhood. She never knew her mother, and her father would not speak of her, but over time she came to suspect that he had done what Trcicksters often do in the siring of progeny - he took on both roles, impregnating himself and bearing her to term in the form of a woman.

It didn't matter. When she was old enough to fend for herself, he abandoned her to her own devices. An unaligned Fae among the wildest and roughest of the Fae was on the dangerous side of precarious, and resulted in her eventually swearing fealty to Winter.

The Unseelie court was no soft home, but they kept the letter of the law. In that respect, she was much safer than she had ever been in the Wylds.

Boneweaver, a burly minotaur who spent most of his time on the Gates, took her under his wing shortly after she had given fealty and did his best to help her to navigate her new life. A Waywalker, he taught her to find the spaces between the Here and the There, between the Now and the Not Yet. He taught her how to whisper to the Ways, to suss out where they went before she even stepped in. But more importantly, he taught her to listen to the Ways and to trust them when they wanted to lead her.

That did not always end well.

The Magic came to her on its own, breathed on the chill wind, wrapping her in blankets of stars and night. She was no adept yet. But she was no slouch either.

More and more these days, she found herself walking among mortals in their realm. They fascinated her, though their penchant for surrounding themselves with Iron was alarming. Still, most of them managed not to run afoul of the stuff, and if they could manage the feat, she could too.

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