BrotherGilroyTHRR

From RPGnet
Jump to: navigation, search

TheHornedRaidersReturn

Brother Gilroy[edit]

Sheet[edit]

  • Human Friar (Cleric) 2
  • XP: 300/900
  • Alignment: Chaotic Good
  • PC
  • Titles/Holdings:
  • Age: 47

Attributes[edit]

  • STR 15 +2
  • DEX 13 +1
  • CON 16 +3
  • INT 12 +1
  • WIS 16 +3
  • CHA 13 +1


Proficiency Bonus: +2

Skills and Feats[edit]

Background:Folk Hero

Skill Proficiencies: Animal Handling, Survival, Insight, Medicine, Persuasion

Tool Proficiencies: Smith's Tools, vehicles (land)

Languages:

  • Common

Feats

  • Healer

Class Abilities

Disciple of Life

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

Channel Divinity: Turn Undead

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Channel Divinity: Preserve Life

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

Combat[edit]

  • AC 14 (+1 Dex, +3 Wisdom)
  • HP 19
  • Hit Dice 2d8
  • Movement Rate 30
  • Initiative Modifier +1
  • Attacks
    • Primary Attack: Sacred Flame (1d8 Radiant DC 13)
    • Primary Melee Attack: Quarterstaff +4 (1d6+2/1d8+2 Bludgeoning)
    • Secondary Melee Attack: Hand Axe +4 (1d6+2 Slashing, Light, thrown 20/60)
  • Saves:
  • STR +2
  • DEX +1
  • CON +3
  • INT +1
  • WIS +5
  • CHA +3

Spells[edit]

Spells Known

  • Cantrips: Guidance, Light, Sacred Flame
  • Level 1: Bless, Cure Wounds, Detect Poison and Disease, Healing Word, Command, Guiding Bolt, Sanctuary

Spell Slots 1st: 3 Spells Prepared


Spell Save DC 13 (8 + Wis Mod +3 + Prof Bonus +2)

Equipment[edit]

Weapons

  • Handaxe
  • Quarterstaff

Armor

Magic Items

Other Equipment

  • Smith's Tools
  • shovel
  • Holy Symbol
  • an iron pot
  • a set of common clothes,
  • belt pouch with 70 GP
  • backpack
  • a blanket
  • 10 candles
  • a tinderbox
  • an alms box
  • 2 blocks of incense
  • a censer
  • vestments
  • 2 days of rations
  • waterskin
  • 4 Healer’s Kits
  • Bedroll


Mount[edit]