Bryn Ellaethyr
Background & Notes[edit]
- Background: Vagabond
- Essence: Agile
- Height: 6’ 1”
- Weight: 150 pounds
- Personality: My constant interactions with refugees have left me jaded.
- Ideal: Liberty. I will maintain my freedom even if I have to sleep in a gutter.
- Bond: Staying on the move is the only thing that brings me solace anymore.
- Flaw: A life on the road has made me slow to trust others.
ABILTIES[edit]
- Strength 10 (+0)
- Dexterity 20 (+5) [+2 Agile, +1 Piercer, +2 ASI]
- Constitution 14 (+2)
- Intelligence 10 (+0)
- Wisdom 16 (+3) [+1 Vagabond, +1 Resilient]
- Charisma 8 (-1)
Combat[edit]
- AC: 17 [studded leather]
- HP: 60 (7d10+14)
- Speed: 45’
- Proficiency: +3
- Melee Attack: Nyss claymore +8, damage 1d10+5
- Ranged Attack: Nyss longbow +10, damage 1d10+5
- Spell Save DC: 14
- Spell Slots: 4/3
- Spells Known:
- 1st: Absorb elements, entangle, hunter’s mark, speak with animals*
- 2nd: Beast sense*, pass without trace, spike growth
- * Bonus spell from Primal Awareness
- Saving Throws
- Strength +3
- Dexterity +8
- Constitution +2
- Intelligence +0
- Wisdom +6
- Charisma -1
- Resistance to cold
- Advantage on saves vs blindness
Languages[edit]
Khadoran, Shyr, Molgur-og, Gobberish, +2
Proficiencies[edit]
- Light and medium armor, shields
- Simple and martial weapons
Skills[edit]
- Athletics +3
- Insight +3 [reroll 1s]
- Investigation +3
- Nature +3
- Perception +9 [reroll 1s]
- Stealth +8
- Survival +6
Feats[edit]
Piercer: +1 Dex
- Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attack’s damage dice, and you must use the new roll.
- When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
Resilient: +1 Wis
- Proficiency in Wisdom saves
Traits[edit]
Danger Sense
- Advantage on Initiative checks
- Reroll 1s on Insight/Perception checks but must use new roll
Features[edit]
Fighting Style: Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
Deft Explorer
Canny: Expertise in Perception
Roving: Speed +5’, gain Climbing/Swimming speed
Favored Foe: When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d6.
- You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Primal Awareness: Gain speak with animals and beast sense as spell known.
Extra Attack: Make two attacks with the Attack action.
Colossus Slayer: Once per turn, deal +1d8 damage to a creature that is below maximum hp.
Multiattack Defense: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Gear[edit]
- Studded leather armor
- Nyss claymore
- Nyss bow w/20 arrows
- Explorer’s pack
- Set of traveler’s clothes
- Heavy winter cloak
- Heavy winter boots
- Memento from homeland [1d20 = 18]: An eyepatch made of brass and leather
- Two-person tent
- Silk rope, 50’
- Waterskin
- Bedroll
- 12 days rations
- Tinderbox
- Soap
- Belt pouch
- 125 gp